独立游戏初创公司的实验实践
Experimentation Practices in Indie Game Startups
- Lund University(隆德大学)
- Aalto University(阿尔托大学)
机构由 AI 辅助整理,请以论文原文为准。
AI总结:
针对独立游戏初创公司在资源有限下开发游戏的挑战,通过访谈10位开发者,提出持续实验框架,并给出发布前阶段的实验实践建议。
AI中文摘要:
小型独立(indie)游戏初创公司在有限的时间、预算和资源下开发游戏时面临激烈竞争。持续测试和实验新想法、新功能和新内容对于验证和指导开发走向可行且成功的游戏至关重要。这种持续实验(CE)需要访问用户和用户数据,而这在开发早期阶段通常非常有限,无论是总体上还是特别是对于独立游戏公司而言。我们基于对来自不同公司的10位独立游戏开发者的探索性访谈调查,提供了关于如何在独立游戏开发的发布前阶段进行实验和游戏测试的见解和建议。我们提出了一个持续实验框架,强调了在规划和实施实验时需要考虑的关键部分。还描述了独立游戏开发中早期开发阶段(构思、前期制作、功能制作和内容制作)的当前实验实践。我们的实证发现为如何在游戏开发的发布前阶段进行实验提供了见解和建议,特别针对独立游戏公司。其他软件初创公司,尤其是那些以交互式和令人满意的用户体验为中心的价值主张的公司,也可以从我们的研究中受益。
英文摘要:
Small independent (indie) game startups face fierce competition when developing games with limited time, budget, and resources. Continuously testing and experimenting with new ideas, features, and content is essential to validate and guide development toward a viable and successful game. Such continuous experimentation (CE) requires access to users and user data, which is often very limited in the early stages of development, both in general and, in particular for indie game companies. We provide insights and recommendations on how to perform experimentation and game testing in pre-release stages of indie game development based on an exploratory interview survey with 10 independent game developers from different companies. We provide a framework for CE that highlights key parts to consider when planning and implementing an experiment. Current practices for experimentation within indie game development are also described for the early development stages of ideation, preproduction, feature production, and content production. Our empirical findings offer insights and recommendations into how to conduct experiments during pre-release stages of game development, specifically for Indie game companies. Other software startups, particularly those with a value proposition centred around interactive and satisfying user experiences, can also benefit from our research.