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瑞士制系统中的效能-竞争力前沿

The efficacy-competitiveness frontier in the Swiss system

László Csató, Balázs R. Sziklai

arXiv 2610.01997首次发表:更新:

发表机构

Institute for Computer Science and Control (SZTAKI), Hungarian Research Network (HUN-REN); Corvinus University of Budapest; ELTE Centre for Economic and Regional Studies(匈牙利研究网络控制科学研究所; 布达佩斯考文纽斯大学; 中欧经济区域研究中心)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

本研究通过模拟揭示瑞士制象棋锦标赛中效能与吸引力的权衡,发现增加轮次提升效能但增加无悬念轮次,并指出结合棋盘得分与比赛得分优于单一计分,为优化赛制提供依据。

AI 中文摘要

一个理想的锦标赛既高效又具吸引力:它选出最佳选手作为冠军,但仅在锦标赛结束时才揭晓,以尽可能长时间地保持悬念。我们通过模拟识别并探讨了瑞士制象棋团体锦标赛中这两个标准之间的权衡。研究表明,增加轮次可提高效能,但会增加无悬念最后一轮的概率。2008年国际象棋奥林匹克排名改革被认为是一个可疑的举措,因为基于棋盘得分的旧规则决定了效能-竞争力前沿,无论赢得一场比赛是获得两分还是三分。结合棋盘得分和比赛得分优于仅使用比赛得分。我们的结果有助于优化瑞士制系统的设计,该系统除象棋外,也广泛应用于电子竞技。

英文摘要

An ideal tournament is both efficacious and attractive: it selects the best player as the winner, but only at the end of the tournament in order to maintain suspense as long as possible. We identify and explore the trade-off between these criteria in Swiss-system chess team tournaments via simulations. Organising more rounds is shown to improve efficacy but increase the probability of a stakeless last round. The 2008 reform in the Chess Olympiad ranking is found to be a questionable move, as the previous rule based on board points determines the efficacy-competitiveness frontier, regardless of whether two or three points are awarded for winning a match. Combining board points and match points is better than using match points only. Our results can help optimise the design of the Swiss system, which, besides chess, is also widely used in e-sports.

Comments14 pages, 3 figures, 1 table

论文原文

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