发表机构
University of York(约克大学)
机构由 AI 辅助整理,请以论文原文为准。AI 中文总结
提出MAV-C无参考框架,融合熵音频特征与视觉特征联合估计视听复杂度,在合成与游戏数据集验证有效性,识别关键可调参数。
AI 中文摘要
我们提出了运动感知视听复杂度度量(MAV-C),一种用于视听复杂度联合客观估计的无参考框架。该度量通过参数化融合阶段,将基于熵的音频特征(时间、频谱和空间)与视觉特征(Sobel梯度幅度、色彩唯一性和光流)相结合,产生连续的联合复杂度评分CAV(t) [0,1]。我们在两个数据集上验证了MAV-C:一个具有已知信号特征的可控合成刺激语料库(SYN)和一个从SAFEPLAY-X数据集提取的60个片段的自然游戏语料库(GAM)。在SYN上,该度量表现出很强的有效性:音频评分CA和视觉评分CV各自对相反模态的变化不敏感(变异系数<0.003),联合评分CAV在所有参数组合上跨越[0.00,0.90],单轴特征扫描产生单调轨迹(Spearman相关系数最高达0.995)。在GAM上,CV在不同内容类别间存在显著差异(Kruskal-Wallis检验p=0.021),而CA则无显著差异,且两个子评分不相关(r=0.03),确认它们作用于独立的信号维度。单因素敏感性分析(OFAT)识别出两级参数层级,其中模态平衡(wa)和视觉正则化(v)是最重要的可调参数。完整的主观校准计划作为未来工作。
英文摘要
We present the Motion-Aware Audio-Visual Complexity Metric (MAV-C), a reference-free framework for the joint objective estimation of audio-visual complexity. The metric combines entropy-based audio features (temporal, spectral, and spatial) with visual features (Sobel gradient magnitude, chromatic uniqueness, and optical flow) via a parametric fusion stage, producing a continuous joint complexity score CAV (t) [0,1]. We validate MAV-C on two datasets: a controlled synthetic corpus (SYN) of stimuli with known signal characteristics and a naturalistic gameplay corpus (GAM) of 60 clips drawn from the SAFEPLAY-X dataset. On SYN, the metric exhibits strong validity: the audio score CA and visual score CV are each insensitive to changes in the opposite modality (CoV < 0.003), the joint score CAV spans [0.00,0.90] across all parameter combinations, and single-axis feature sweeps produce monotone trajectories (Spearman up to 0.995). On GAM, CV differs significantly across content categories (Kruskal-Wallis p = 0.021) while CA does not, and the two sub-scores are uncorrelated (r = 0.03), confirming they operate on independent signal dimensions. OFAT sensitivity analysis identifies a two-tier parameter hierarchy, with modality balance (wa) and visual regularization (v) as most significant tunable parameters. Full subjective calibration is planned as future work.
CommentsPublished in AES AVARIG 2026: 6th International Conference on Audio for Virtual and Augmented Reality and Immersive Games. Available at: https://aes.org/publications/elibrary-page/?id=23341
Journal refIn Proc. AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games; June 2026, pp. 494. Available: https://aes.org/publications/elibrary-page/?id=23341