发表机构
Cornell University(康奈尔大学)
机构由 AI 辅助整理,请以论文原文为准。AI 中文总结
IMPACT通过社会角色约束和指令机制建模智能体间的相互依赖移动,在庞贝家庭五小时模拟中生成社会性移动模式,并经人类评估和专家访谈验证其可信度与考古解读潜力。
AI 中文摘要
考古遗址的模拟可以使对过去文化实践的解读变得可观察和可检验。生成式多智能体模拟提供了一种自下而上的方法,用于建模人们如何集体移动和使用历史空间。然而,当前设计用于模拟日常生活的智能体往往独立规划和行动,限制了它们捕捉移动如何依赖于他人行动的能力。我们引入了IMPACT(通过智能体间约束和触发器的相互依赖移动规划),这是一种利用文化特定角色和义务来定义智能体活动之间依赖关系并引导协调的架构。IMPACT连接了社会门控里程碑规划、等待或提示解决、结构化指令发布和指令整合。这些机制决定了活动在何种条件下以及何时可以开始或随着社会条件演变而变化,产生社会约束和提示的移动作为其主要可观察结果。我们在一个涉及十个智能体跨相互依赖角色的庞贝晚宴的五小时模拟中实例化了IMPACT。对五次模拟运行的分析显示了社会角色、责任和地位关系如何塑造家庭活动和空间实践,这反映在共处、不对称等待、共同移动和社会指令的模式中。在一项受控消融评估中,三十七名参与者将完整架构的行为评为比两个简化架构的行为更具社会连贯性和可信度。对六位考古学专家的访谈强调了历史上合理的移动模式和该模拟支持考古解读的潜力,同时指出了未来工作中需要更强历史依据的领域。
英文摘要
Simulations of archaeological sites can make interpretations of past cultural practices observable and examinable. Generative multi-agent simulations offer a bottom-up approach to modeling how people collectively moved through and used historical spaces. However, current agents designed to simulate everyday life often plan and act independently, limiting their ability to capture how movement depends on others' actions. We introduce IMPACT (Interdependent Movement Planning through Inter-Agent Constraints and Triggers), an architecture that uses culturally specific roles and obligations to define dependencies among agents' activities and guide coordination. IMPACT connects socially gated milestone planning, wait-or-prompt resolution, structured directive issuance, and directive integration. These mechanisms determine whether and when activities can begin or change as social conditions evolve, producing socially constrained and prompted movement as their primary observable outcome. We instantiate IMPACT in a five-hour simulation of a Pompeian dinner involving ten agents across interdependent roles. Analysis of five simulation runs shows how social roles, responsibilities, and status relations shape household activities and spatial practices, as reflected in patterns of co-location, asymmetric waiting, co-movement, and social directives. In a controlled ablation evaluation, thirty-seven participants rated the complete architecture's behavior as more socially coherent and believable than that of two reduced architectures. Interviews with six archaeology experts highlighted historically plausible movement patterns and the simulation's potential to support archaeological interpretation, while identifying areas requiring stronger historical grounding for future work.