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超越HBM-on-GPU:3D立体DRAM-on-GPU集成的热设计包络

Beyond HBM-on-GPU: Thermal Design Envelope for 3D Volumetric DRAM-on-GPU Integration

Yukai Chen, Melina Lofrano, Khakim Akhunov, Jonas Svedas, Arjun Singh, Nathan Laubeuf, Diksha Moolchandani, Anshul Gupta, Matthew Walker, Zsolt Tokei, Geert Van der Plas, Dwaipayan Biswas, Herman Oprins, Julien Ryckaert, James Myers

arXiv 2609.24343首次发表:更新:

发表机构

IMEC(imec)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

本研究通过封装级热模型量化了3D立体DRAM-on-GPU集成的热设计包络,发现堆叠高度是峰值温度主因,冷却腔电导率等参数调节可行性,并定义了带宽、容量与热约束下的协同设计空间。

AI 中文摘要

用于AI和HPC工作负载的GPU扩展日益受到2.5D HBM-GPU和直接堆叠的3D HBM-on-GPU集成在容量、带宽和热限制方面的制约。本研究建立了3D立体DRAM-on-GPU集成的热设计包络,其中垂直取向的DRAM芯片和交错冷却腔重塑了GPU上方的热流和存储器接口。使用锚定于一致HBM-on-GPU基线并由实际光罩尺度非均匀GPU功率图驱动的封装级热模型,我们量化了控制热可行性的关键参数。堆叠高度是峰值温度的主要限制因素,而冷却腔电导率改变了可行区域,模具插入和堆叠取向进一步调节热行为。分布式存储控制器和片上网络层仅引入适度的热惩罚。尽管芯片级并行性增加了带宽,但一旦执行变为计算受限,模拟训练时间的减少趋于饱和。这些结果为3D立体DRAM-on-GPU集成在带宽、容量和热约束下定义了一个有界的协同设计空间。

英文摘要

The scaling of GPUs for AI and HPC workloads is increasingly constrained by the capacity, bandwidth, and thermal limits of both 2.5D HBM-GPU and direct-stacked 3D HBM-on-GPU integration. This work establishes the thermal design envelope for 3D volumetric DRAM-on-GPU integration, in which vertically oriented DRAM dies and interleaved cooling cavities reshape heat flow and memory interfacing above the GPU. Using a package-level thermal model anchored to a consistent HBM-on-GPU baseline and driven by a realistic reticle-scale non-uniform GPU power map, we quantify the key parameters governing thermal feasibility. Stack height is the dominant limiter of peak temperature, while cooling-cavity conductivity shifts the feasible region, and mold insertion and stack orientation further modulate thermal behavior. A distributed memory-controller and network-on-chip tier introduces only a moderate thermal penalty. Although die-level parallelism increases bandwidth, the reduction in simulated training time saturates once execution becomes compute-bound. These results define a bounded co-design space across bandwidth, capacity, and thermal constraints for 3D volumetric DRAM-on-GPU integration.

CommentsPresented at the 52nd IEEE European Solid-State Electronics Research Conference (ESSERC 2026), Palma de Mallorca, Spain, September 7-10, 2026. To appear in the conference proceedings

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