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arXiv 2609.21869cs.HC

VR物体交互任务中手部追踪与控制器触觉反馈的比较研究

Comparing Haptic Feedback Across Hand Tracking and Controllers in VR Object Interaction Tasks

Natalia Ocampo, J. Felipe Gonzalez, Robert J. Teather, Kiyoshi Kiyokawa

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中文总结 AI 辅助

本研究通过用户实验比较VR中手部追踪与控制器的振动、脉冲及无反馈效果,发现控制器更快而手部追踪更准且更受偏好,触觉反馈对性能影响有限但提升用户偏好。

中文摘要 AI 辅助

手部追踪提供了自然的VR交互体验,但缺乏控制器固有的触觉反馈,而不同输入方式下的触觉反馈效果仍未得到充分研究。我们开展了一项参与者研究,比较了在手部追踪和控制器两种VR交互方式下,振动、脉冲和无反馈三种条件在抓取、捏取和点击类手势中的表现,评估了性能、工作负荷和偏好。我们使用定制手套和控制器安装设备提供两种反馈类型,以确保跨输入模态的一致性。结果显示,控制器在抓取和捏取任务中速度更快,而手部追踪在捏取任务中更准确且整体上更受偏好。触觉反馈对性能影响有限,尽管脉冲反馈降低了使用控制器时的抓取准确率。参与者偏好振动和脉冲反馈而非无触觉反馈,且总体上更青睐振动。我们的发现揭示了触觉反馈、输入设备和交互情境之间比先前研究所示更为微妙的关系。

英文摘要

Hand tracking offers natural VR interaction but lacks controllers' inherent tactile feedback, while haptic feedback across input methods remains understudied. We conducted a participant study comparing vibration, impulse, and no feedback in hand- and controller-based VR interaction across grasp-, pinch-, and tap-like gestures assessing performance, workload, and preference. A custom glove and controller-mounted device provided both feedback types, aiming for consistency across input modalities. Controllers were faster for grasp and pinch, whereas hand tracking was more accurate for pinch and preferred overall. Haptics had limited performance effects, although impulse reduced grasp accuracy with controllers. Participants preferred vibration and impulse over no haptic feedback, favouring vibration overall. Our findings reveal a more nuanced relationship between haptic feedback, input device, and interaction context than suggested by previous work.

发表机构

  • Carleton University(卡尔顿大学)
  • Monash University(莫纳什大学)
  • NAIST(奈良先端科学技术大学院大学)

机构由 AI 辅助整理,请以论文原文为准。

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