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arXiv 2609.13718cs.HCcs.AI

哎呀,现在不行:PEARL——基于RAG的游戏支持代理与玩家对AI帮助的期望

Oops, Not Now: PEARL, a RAG-Based Support Agent for Gameplay and What Players Want from AI Help

Jiahong Li, Sai Siddartha Maram, Atieh Kashani, Ulia Zaman, Zhiyu Lin, Cameron Marano, Roger Azevedo, Jichen Zhu, Magy Seif El-Nasr

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中文总结 AI 辅助

针对游戏学习中的AI支持,提出双组件RAG系统PEARL,结合语义检索与结构匹配提供情境化帮助,但评估显示玩家偏好可视化系统,并总结出七个开放设计问题。

中文摘要 AI 辅助

AI驱动的游戏支持代理在基于游戏的学习中展现出前景,然而将生成模型扎根于结构化游戏数据仍然是一个开放的挑战。我们提出了PEARL(并行反思与学习教育代理),一个双组件检索增强生成(RAG)系统,结合语义知识检索与结构棋盘状态匹配,在Parallel——一款用于学习并行编程的益智游戏——中提供情境化支架。PEARL处理两个输入流(自然语言查询和棋盘拓扑),检索游戏操作的概念解释和同伴生成的棋盘状态作为证据:这些能力是仅拥有游戏状态访问权限的标准大型语言模型(LLM)所不具备的。在一项定性评估(N=10)中,将PEARL与现有的基于社区的开放玩家模型(OPM)可视化系统进行比较,参与者在感知有用性上更偏好可视化系统,并报告对PEARL的挫败感更高;十人中有五人最小化或放弃了游戏中的AI工具。主动式交付、泛化回应和信任缺失导致了脱离,而四名参与者的子集发现PEARL的扎根解释在特定情境下(他们主动发起交互时)与可视化互补。我们将PEARL定位为一个已部署的设计探针,其失败模式为AI游戏支持的具体设计议程提供了信息,该议程总结为社区面临的七个开放问题。

英文摘要

AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parallel Education Agent for Reflection and Learning), a dual-component Retrieval-Augmented Generation (RAG) system that combines semantic knowledge retrieval with structural board-state matching to deliver contextualized scaffolding in Parallel, a puzzle game for learning parallel programming. PEARL operates on two input streams (natural language queries and board topology), retrieving both conceptual explanations of gameplay moves and peer-generated board states as evidence: capabilities unavailable to a standard Large Language Model (LLM) with game state access alone. In a qualitative evaluation (N=10) comparing PEARL against an existing community-based Open Player Model (OPM) visualization system, participants preferred the visualization system on perceived usefulness and reported higher frustration with PEARL; five of ten minimized or abandoned the AI tool during play. Proactive delivery, generic responses, and trust deficits drove disengagement, while a subset of four participants found PEARL's grounded explanations complementary to visualization in specific contexts where they initiated the interaction. We position PEARL as a deployed design probe whose failure modes inform a concrete design agenda for AI gameplay support, captured as seven open problems for the community.

发表机构

  • University of California Santa Cruz(加州大学圣克鲁兹分校)
  • University of Central Florida(中佛罗里达大学)
  • IT University of Copenhagen(哥本哈根信息技术大学)

机构由 AI 辅助整理,请以论文原文为准。

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