ReRoom:在混合现实中融合虚拟与物理场景的原位房间规划系统
ReRoom: Blending Virtual and Physical Contexts for In Situ Room Planning in Mixed Reality
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中文总结 AI 辅助
ReRoom是一款混合现实系统,通过虚拟房间代理实现原位房间布局创作,采用技能引导的布局智能体生成高质量布局,其原位工作流可优化房间规划体验。
中文摘要 AI 辅助
规划真实住宅空间是一种原位创作过程:用户会按真实尺度评估候选布局、细化设计意图,并将已确定的决策带入后续迭代。现有方法要么将布局编辑与物理房间分离,要么对原位评估和细化整房间方案的支持有限。我们提出ReRoom,一款用于原位房间布局创作的混合现实系统。ReRoom通过与目标房间空间配准的虚拟房间代理呈现共享布局状态,使交互和布局生成始终基于物理场景。用户可通过直接操作或语言细化当前方案,并保留已确定的布置,使每次生成的更新都能延续同一迭代设计。为平衡布局质量与生成效率,ReRoom采用技能引导的布局智能体,其房间布局设计技能将我们通过综合真实房间布局生成的既定室内设计指导所制定的三项原则具体化。该技能将这些原则基于扫描房间的归一化表示和可复用的几何检查。评估显示,ReRoom能为非矩形房间生成高质量布局,且其原位工作流相比等效的非原位VR工作流,提升了房间规划体验。代码将在论文录用后发布。
英文摘要
Planning a real domestic space is an in situ authoring process: users evaluate candidate layouts at true scale, refine their intent, and carry accepted decisions into later iterations. Existing approaches either separate layout editing from the physical room or provide limited support for evaluating and refining whole-room proposals in situ. We present ReRoom, a mixed-reality system for in situ room-layout authoring. ReRoom presents a shared layout state through a virtual room proxy spatially registered to the target room, allowing interaction and layout generation to remain grounded in the physical context. Users refine the current proposal through direct manipulation or language and preserve accepted placements, allowing each generated update to continue the same evolving design. To balance layout quality with generation efficiency, ReRoom uses a skill-guided layout agent whose room-layout design skill operationalizes three principles that we formulate by synthesizing established interior-design guidance for real-room layout generation. The skill grounds these principles in a normalized representation of the scanned room and reusable geometric checks. Evaluations show that ReRoom produces high-quality layouts for non-rectangular rooms, while its in situ workflow improves the room-planning experience over an otherwise equivalent off-site VR workflow. Code will be released upon acceptance of the paper.
发表机构
- College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机科学与软件工程学院)
- Department of Interactive Media, Hong Kong Baptist University(香港浸会大学互动媒体系)
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