发表机构
Queen’s University; University of Ottawa(女王大学; 渥太华大学)
机构由 AI 辅助整理,请以论文原文为准。AI 中文总结
本研究提出FocusBuddy水瓶虚拟宠物装置,经20名本科生两周试用,可提升饮水量与活动量,同时揭示健康设备设计需兼顾专注工作与避免愧疚感的要点。
AI 中文摘要
在书桌前学习或工作的人会长时间不间断地坐着,且饮水量低于预期。软件提醒虽能应对这两个问题,但容易被忽视且易引发反感。我们提出FocusBuddy,这是一种概念验证的织物套,可包裹标准水瓶,内部装有微控制器、环境传感器和显示虚拟宠物的小型显示屏。宠物的状态反映用户的自我照料情况:喝水可喂养宠物,起身活动可与宠物玩耍,给空水瓶补水可清洁宠物。20名本科生在日常课程中使用FocusBuddy两周,并完成了书面访谈。自我报告的饮水量从每天中位数3杯升至4杯,活动次数从每天2次升至4次,访谈揭示了两个矛盾点:健康提示必须尊重专注工作,而忽视宠物会将健康提示转化为愧疚感的来源。我们贡献了该原型、自我报告习惯向健康方向转变的首次部署证据,以及情感化健康设备的设计启示。
英文摘要
People who study or work at a desk sit for long uninterrupted periods and drink less water than they intend to. Software reminders address both problems but are easy to dismiss and easy to resent. We present FocusBuddy, a proof-of-concept fabric case that wraps a standard water bottle and houses a microcontroller, environmental sensors, and a small display showing a virtual pet. The pet's condition mirrors the user's self-care: drinking water feeds the pet, standing up to move plays with it, and refilling an empty bottle cleans it. Twenty undergraduate students used FocusBuddy for two weeks during their regular coursework and completed a written interview. Self-reported water intake rose from a median of 3 to 4 cups per day, movement episodes rose from 2 to 4 per day, and interviews surfaced two tensions: that wellness prompts must respect focused work, and that pet neglect can convert a wellness prompt into a source of guilt. We contribute the prototype, first-deployment evidence of healthy-direction shifts in self-reported habits, and design implications for emotionally framed wellness devices.