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通过游戏知识建模合作游戏中团队适应的概念框架

A Conceptual Framework for Modeling Team Adaptation in Cooperative Games Through Ludic Knowledge

Caleb Vatral

arXiv 2608.28729首次发表:更新:

发表机构

Tennessee State University(田纳西州立大学)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

该研究提出了一个基于游戏知识的合作游戏团队适应分析概念框架,通过《Overcooked!》案例验证,为设计团队合作培训游戏提供分析工具。

AI 中文摘要

随着团队合作技能在现代工作场所中的重要性日益提升,团队合作培训项目的开发已受到大量关注。基于游戏的团队合作培训是一种颇具前景的方法,它具有吸引力、成本效益高,且非常适合日益分散的工作场所。然而,设计有效的基于游戏的团队合作培训需要理解游戏如何激发特定的理想团队合作行为,在表征这些关系方面已取得了显著进展。但尽管其至关重要,却很少有研究探讨游戏设计如何影响团队的适应性行为。本文提出了一个用于分析合作游戏中适应性的初步框架,该框架将适应性刺激概念化为玩家游戏知识的检索或干扰。我们通过一个定性案例研究来说明该框架,该研究将互动分析方法应用于合作烹饪游戏《Overcooked!》的游戏视频。我们考察了游戏事件导致玩家改变行为的实例,并将产生每个事件的游戏设计特征与三类适应性刺激线索相关联。尽管该框架具有探索性且仅限于单个游戏的小型案例研究,但它以团队合作研究和游戏研究领域的成熟理论为基础,为描述如何设计合作游戏以创造团队适应需求提供了初始术语。随着进一步发展,该框架可能会成为一种分析工具,助力设计和评估专为基于游戏的团队合作培训而构建的环境。

英文摘要

With the increasing importance of teamwork skills for modern workplaces, development of teamwork training programs has received substantial attention. Game-based teamwork training is one promising approach that is engaging, cost-effective, and well-suited to increasingly decentralized workplaces. However, design of effective game-based teamwork training requires understanding how a game elicits specific desired teamwork behaviors. Significant progress has been made in characterizing these relationships. However, despite its critical importance, little work has examined how a game's design influences team adaptability behaviors. This paper presents a preliminary framework for analyzing adaptability in cooperative games by conceptualizing adaptive stimuli as retrieval or disruption of players' ludic knowledge. We illustrate this framework through a qualitative case study that applies interaction analysis methods to gameplay videos of a Overcooked!, a cooperative cooking game. We examined instances where game events led to players altering their behavior and connected the game's design features that resulted in each event with three adaptive stimulus cue categories. Although exploratory and limited to a small case study of a single game, the proposed framework is grounded in established theories across teamwork research and game studies, and it offers an initial vocabulary for describing how cooperative games can be designed to create demands for team adaptation. With this continued development, the framework may provide an analytic tool to help inform the design and evaluation of purpose-built game-based teamwork training environments.

Comments10 pages, 4 figures, To be presented at AHFE: Hawaii International Conference 2026

论文原文

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