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混合现实(MR)中UI锚定的用户偏好:任务移动性与界面属性的影响

User Preferences for UI Anchoring in MR: Effects of Task Mobility and Interface Properties

João Belo, Sina Elahimanesh, Anna Maria Feit

arXiv 2608.28064首次发表:更新:

AI 中文总结

本研究通过混合方法用户研究,揭示MR界面锚定的用户偏好随任务移动性变化的规律,为自适应MR界面设计提供依据。

AI 中文摘要

锚定——混合现实(MR)界面元素参考系的选择——是一项关键设计决策,需在可访问性、交互舒适度与视觉干扰间权衡。尽管其重要性突出,但不同移动性情境与界面属性下用户对锚定的偏好仍鲜为人知,因 prior work 多聚焦于特定任务或固定界面配置。本研究通过混合方法用户研究解决该问题,参与者在不同移动性条件与界面类型下配置锚定策略。结合行为分析与结构化质性探究,分析参与者选择及考量锚定模式的依据。结果显示,在静止情境中用户明确倾向于世界锚定界面,移动过程中则转向身体锚定界面;但无单一身体锚定始终占优,凸显锚定策略的个体性。质性分析揭示用户锚定决策的考量因素,包括界面可访问性、交互稳定性、视觉杂乱度及个体心智模型。这些发现为自适应与可控MR界面的设计提供依据,并强调支持用户自定义的重要性。

英文摘要

Anchoring - the choice of frame of reference for mixed reality (MR) interface elements - is a critical design decision involving trade-offs between accessibility, interaction comfort, and visual interference. Despite its importance, user preferences for anchoring across different mobility contexts and interface properties remain poorly understood, as prior work has largely focused on specific tasks or fixed interface configurations. We address this through a mixed-methods user study in which participants configure anchoring strategies across different mobility conditions and interface types. Combining behavioral analysis with structured qualitative inquiry, we analyze how participants select and reason about anchoring modes. Our results show a clear transition from world-anchored interfaces in stationary contexts to body-anchored interfaces during locomotion. However, no single body anchor consistently dominates, highlighting the personal nature of anchoring strategies. Our qualitative analysis reveals the factors users consider in their anchoring decision, including interface accessibility, stability during interaction, visual clutter, and individual mental models. These findings inform the design of adaptive and controllable MR interfaces and highlight the importance of supporting user customization.

CommentsAccepted to IEEE International Symposium on Mixed and Augmented Reality 2026

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