CGS-SLAM:基于协作高斯溅射(Gaussian Splatting)的多智能体重建SLAM算法
CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction
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中文总结 AI 辅助
该研究针对消费级智能手机无RGB-D输入、多智能体3DGS协作SLAM方法缺失的问题,提出仅用RGB和惯性数据的CGS-SLAM算法,结合局部跟踪、动态关键帧共享与中央服务器子图对齐,在GNSS拒止环境下实现多智能体重建,性能优于现有方法。
中文摘要 AI 辅助
近期SLAM领域的进展已利用3DGS实现了照片级真实感重建和新视角合成。然而,大多数方法依赖RGB-D输入,而消费级智能手机无法获取该输入,且很少有方法将3DGS集成到协作框架中。因此,我们提出CGS-SLAM,这是一种混合去中心化/集中式系统,仅使用RGB和惯性数据即可实现多智能体3DGS SLAM。每个智能体以惯性数据作为运动先验执行局部跟踪,并使用度量单目深度估计器(Depth Pro)重建缩放后的地图。关键帧编码在智能体之间共享,支持在与其他智能体空间重叠的区域进行动态关键帧设置,增强子图对齐。之后,中央服务器使用VGGT作为视角对齐模型对齐子图。这种双向通信在GNSS拒止环境的建图和全局重建过程中保持通信成本较低。在多个数据集上的实验表明,该算法具有竞争力的跟踪性能,相比现有方法提升了渲染质量,且子图对齐准确。
英文摘要
Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a collaborative framework. Therefore, we present CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data. Each agent performs local tracking with inertial data as a motion prior and reconstructs a scaled map using a metric monocular depth estimator (Depth Pro). Keyframe encodings are shared among agents, enabling dynamic keyframing in regions of spatial overlaps with other agents, enhancing submap alignment. Afterwards, a central server aligns submaps using VGGT as a view alignment model. This bidirectional communication keeps communication cost low during mapping and global reconstruction in difficult GNSS-denied environments. Experiments on multiple datasets demonstrate competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
发表机构
- Université Sorbonne Paris Nord(巴黎北大学)
- SAS IMPACT(SAS IMPACT公司)
- Université d’Orléans(奥尔良大学)
- INSA CVL(中央卢瓦尔河谷国立应用科学学院)
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