arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~

在Discord上共同游戏:青少年玩家的跨平台实践

Gaming Together on Discord: Teen Gamer's Cross-Platform Practices

Elena Koung, Xinning Gui, Yubo Kou

arXiv 2608.25942首次发表:更新:

AI 中文总结

本研究通过对16名青少年Discord用户的访谈,探讨了Discord作为跨平台游戏实践工具的作用、存在的平台鸿沟风险,并提出了相关设计启示以支持更安全的游戏体验。

AI 中文摘要

Discord是游戏玩家中最受欢迎的沟通平台之一。尽管先前研究已强调其在社区建设中的作用,但较少关注其原始游戏语境——它如何塑造游戏玩法与社交体验。为填补这一空白,我们对16名青少年Discord用户进行了半结构化访谈。通过反思性主题分析,我们发现玩家如何利用Discord创造更具协作性、社交更丰富且超出游戏本身的体验。不过,在Discord上共同游戏也带来社交与安全风险。我们将Discord上的共同游戏概念化为一种跨平台实践,它将游戏玩法延伸至游戏之外,满足玩家的社交需求。此外,跨平台实践还引发了“平台鸿沟”,即各平台间碎片化的治理使玩家面临风险。为解决这一矛盾,我们提出设计启示,旨在弥合平台鸿沟、加强沟通渠道并支持更安全的游戏体验。

英文摘要

Discord is one of the most popular communication platforms among gamers. While prior research has highlighted its role in community building, relatively little attention has been paid to its original gaming context-how it shapes gameplay and social experiences. To address this gap, we conducted semi-structured interviews with 16 teenage Discord users. Through reflexive thematic analysis, we show how players leverage Discord to create more collaborative and socially enriched experiences that extend beyond the game itself. However, gaming together on Discord also resulted in social and security risks. We conceptualize gaming together on Discord as a cross-platform practice that extends gameplay beyond a game and supports players' social needs. Additionally, cross-platform practice also introduces the 'platform gap,' where fragmented governance between platforms exposed players to risks. To address this tension, we propose design implications aimed at bridging the platform gap, strengthening communication channels, and supporting safer gaming experiences.

CommentsCHI Play 2026

Journal refElena Koung, Xinning Gui and Yubo Kou. 2026. Gaming Together on Discord: Teen Gamer's Cross-Platform Practices. Proc. ACM Hum.-Comput. Interact. Vol. 10, No. 7 (November 2026), 32 pages

DOI:10.1145/3831286

论文原文

arXiv 摘要页 · PDF 原文 · HTML 原文

↑