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arXiv 2608.12349cs.HCcs.CY

可供性即信息:创意媒介作为复杂系统

The Affordance is the Message: Creative Media as Complex Systems

Ane Espeseth, Elias Najarro

中文总结 AI 辅助

本研究将计算创意媒介形式化为复杂系统,提出九个系统特性词汇以刻画创意媒介,并用其对多种创意媒介做特征刻画,建立了媒介可供性与实践的关联。

中文摘要 AI 辅助

创意媒介的可供性会强烈制约该媒介所能产生的创意作品。本研究运用复杂系统(Complex Systems, CS)的概念工具,对计算创意(Computational Creativity, CC)媒介进行形式化表述。我们引入涌现、集体智能与自组织、非线性动力学、临界性、多尺度层级、相变、吸引子多样性、路径依赖及开放性等概念,并将其与现有计算创意文献建立关联。这九个特性共同构成了一套可在系统层面描述和比较创意媒介的词汇,而媒介可供性则是决定各媒介复杂系统特性的设计层面机制。该形式化表述强调,每种媒介的可供性会影响其在创意过程中所能产出的内容。为验证所提理论方法,我们运用该词汇对多种媒介(包括 r/place、Minecraft、元胞自动机、Twitter、Boids 等)进行了特征刻画。基于复杂系统概念的形式化表述兼具双重目的:一是建立媒介可供性与已实现实践之间的关联,二是为刻画现有创意媒介提供统一视角。

英文摘要

The affordances of a creative medium strongly condition the creative artefacts the medium will produce. In this work, we present a formalisation of computational creativity (CC) media using the conceptual toolbox of complex systems (CS). We introduce the notions of emergence, collective intelligence and self-organisation, non-linear dynamics, criticality, multi-scale hierarchy, phase transitions, diversity of attractors, path dependence, and open-endedness, and connect them to the existing CC literature. Together these nine properties form a vocabulary with which creative media can be described and compared at the system level, while medium affordances are the design-level mechanisms that determine each medium's complex system properties. The formalisation emphasises the influence of each medium's affordances in determining what the medium can produce in creative processes. To demonstrate the proposed theoretical approach, we characterise a diverse set of media (r/place, Minecraft, cellular automata, Twitter, Boids, ...) using this vocabulary. The proposed formalisation under the CS concepts serves a dual purpose: it establishes a link between the affordances and realised practices of the medium, and it offers a shared lens for characterising existing creative media.

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