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arXiv 2608.11139quant-phmath-phmath.MP

四玩家异或博弈中GHZ赤道完备性的严格局部问题阈值

A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games

Ziao Tang, Chengkai Zhu, Ge Bai, Xin Wang, Ranyiliu Chen

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中文总结 AI 辅助

该研究确定四玩家XOR博弈中,每个玩家主动问题数为3时存在GHZ赤道策略,4时不存在,得出4为严格局部问题阈值,证明了相关入射障碍的提升及分离博弈的反驳排除。

中文摘要 AI 辅助

我们确定了四玩家二元异或(XOR)博弈中,当交换算子值为1时,每个玩家所需的最小主动问题数量,此时该博弈不一定存在格林伯格-霍恩-蔡林格(GHZ)赤道实现。此类实现使用四量子比特GHZ态和赤道量子比特可观测量,将完美博弈简化为加性相位方程。我们证明,每个具有交换算子值1且每个玩家最多三个主动问题的四玩家XOR博弈都存在完美GHZ赤道策略。相反,我们构造了一个均匀八字句博弈,每个玩家有四个主动问题,其交换算子值为1但相位方程不一致。因此,四是严格的局部问题阈值。正结果通过将每个整数值入射障碍提升为有序非交换反驳得到,使用了原始电路、森林匹配和三元汉明几何。对于分离博弈,克莱因四群入射关系阻碍了相位系统,而偶子群范式以及一度和二度马格努斯系数排除了任意长度的反驳。

英文摘要

We determine the smallest number of active questions per player at which a four-player binary exclusive-or (XOR) game of commuting-operator value one need not admit a Greenberger--Horne--Zeilinger (GHZ) equatorial realization. Such a realization uses the four-qubit GHZ state and equatorial qubit observables, reducing perfect play to additive phase equations. We prove that every four-player XOR game with commuting-operator value one and at most three active questions per player has a perfect GHZ-equatorial strategy. Conversely, we construct a uniform eight-clause game with four active questions per player whose commuting-operator value is one but whose phase equations are inconsistent. Thus four is the sharp local-question threshold. The positive result follows by lifting every integral incidence obstruction to an ordered noncommutative refutation, using primitive circuits, forest matchings, and ternary Hamming geometry. For the separating game, a Klein four-group incidence relation obstructs the phase system, while an even-subgroup normal form and degree-one and degree-two Magnus coefficients exclude refutations of arbitrary length.

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