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arXiv 2608.09940cs.HCcs.CYcs.ET

元宇宙中虚拟现实与增强现实的设计因素对大学生用户体验的影响

The impact of design factors of virtual and augmented reality on tertiary students user experience in Metaverse

Julius G. Garcia, Alvie Simonette Q. Alip

AI总结:

本研究通过对321名大学生的调查与多元回归分析,发现元宇宙中环境设计与视觉元素是影响用户体验的主要因素,沟通功能无显著影响,建议优先重视环境设计以推进元宇宙应用。

AI中文摘要:

元宇宙是整合虚拟现实(VR)与增强现实(AR)技术的融合空间,市场预测规模将从2022年的655亿美元增长至2030年的1.3万亿美元。尽管其在教育领域应用迅速,但视觉元素、环境设计及沟通功能对用户体验(UX)的具体影响仍未得到充分探索,这限制了基于证据的设计与资源分配。本研究探究元宇宙平台VR与AR环境中的这些设计因素如何影响UX。采用相关性研究设计,从四所高等教育机构的工程与计算机科学系中选取321名熟悉元宇宙平台的大学生作为样本收集数据。使用包含经验证的5点李克特量表的结构化问卷,测量UX、视觉元素(视场、分辨率、颜色、复杂度、风格)、环境设计(交互性、连贯性、自然度、复杂度)及沟通功能(文本/音频/视频工具、化身交互、空间音频)。通过多元回归分析评估这些因素对UX的独立及联合影响。结果显示,环境设计(b=0.424,p<0.001)与视觉元素(b=0.298,p<0.001)是UX的主要预测因子,共同解释了UX方差的47.3%,且二者存在强相关性(r=0.792)。沟通功能对UX无显著影响(b=0.053,p=0.196),这挑战了虚拟连通性的相关假设,表明沟通设计应更好地支持社交互动。这些发现凸显了精心设计的交互式虚拟空间的重要性,建议开发者与教育机构优先重视环境设计,以推进沉浸式学习及元宇宙的更广泛应用。

英文摘要:

The Metaverse is a convergent space integrating virtual reality (VR) and augmented reality (AR) technologies, with market projections rising from \$65.5 billion in 2022 to \$1.3 trillion by 2030. Despite rapid adoption in education, the specific contributions of visual elements, environmental design, and communication features to user experience (UX) remain underexplored, limiting evidence-based design and resource allocation. This study examined how these design factors in VR and AR environments influence UX in Metaverse platforms. Using a correlational research design, data were collected from 321 purposively sampled tertiary students from engineering and computer science departments across four higher education institutions, all familiar with Metaverse platforms. A structured questionnaire with validated 5-point Likert scales measured UX; visual elements (field of view, resolution, color, complexity, and style); environmental design (interactivity, cohesiveness, naturalness, and complexity); and communication features (text/audio/video tools, avatar interaction, and spatial audio). Multiple regression analysis assessed the independent and combined effects of these factors on UX. Results show that environmental design (b=0.424, p<0.001) and visual elements (b=0.298, p<0.001) are the primary predictors of UX, jointly explaining 47.3% of its variance, with a strong correlation between them (r=0.792). Communication features did not significantly influence UX (b=0.053, p=0.196), challenging assumptions about virtual connectedness and indicating that communication design should better support social interaction. These findings highlight the importance of well-designed, interactive virtual spaces and suggest that developers and educational institutions prioritize environmental design to advance immersive learning and broader Metaverse applications.

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