AI 中文总结
该研究开发了一款开源MR物理主题教育逃脱室,适配四人团队限时25分钟,涵盖MR物理相关谜题,在ESMRMB年会中成功运行,逃脱率31%,可用于补充MR安全培训。
AI 中文摘要
引言:操作磁共振(MR)扫描仪开展技术或临床研究,需要涵盖MR物理、安全管理及团队协作等多学科能力。游戏化教学,尤其是教育类逃脱室,已被证实可提升健康专业人员教育中的学习动机、参与度与知识留存率。材料与方法:我们为第41届欧洲磁共振医学与生物学学会(ESMRMB)年会开发了MR物理主题的教育逃脱室,该房间为四人团队设计,限时25分钟,模拟MR控制室的氛围。五个谜题涵盖拉莫尔方程、序列构成、MR安全及MR序列的声学识别;定制ESP32电子元件使谜题间、谜题与游戏主持人间实现实时通信。结果:该逃脱室运行无技术中断,共39支队伍(约160名参与者)参与,12支队伍成功完成(逃脱率31%),中位解题时间为21分53秒;由早期职业研究人员担任游戏主持人。讨论:该逃脱率与针对科学受众的同类活动相当,可通过调整谜题隐蔽性、组件可用性、所需前置知识及思维跨度来调节难度,修改后的版本可有效补充强制性MR安全培训;代码、原理图、加工文件及文档均以开源形式发布。
英文摘要
Introduction. Operating an MR scanner for technical and clinical research requires multidisciplinary competencies beyond MR physics, including safety management and teamwork. Gamification, particularly educational escape rooms, have been associated with improved motivation, engagement and knowledge retention in health professional education. Materials and Methods. We developed an MR-physics-themed educational escape room for the 41st Annual Meeting of the ESMRMB. Designed for teams of four with a time limit of 25 minutes, the room reproduced the atmosphere of an MR control room. The five puzzles covered the Larmor equation, sequence composition, MR safety and acoustical identification of MR sequences. Custom ESP32 electronics allowed the puzzles to communicate in real time with each other and with the game master Results. The room ran without technical interruptions and was played by 39 teams (approximately 160 participants); 12 solved it (escape rate 31%), with a median solution time of 21 minutes and 53 seconds. Early-career researchers acted as game masters. Discussion. The escape rate aligns with comparable activities targeting scientific audiences. Difficulty can be tuned by adjusting puzzle obscurity, component availability, required prior knowledge and mental leaps. A modified version could usefully supplement mandatory MR safety training. Code, schematics, machining files and documentation are released as open source.
Comments15 pages, 3 figures
DOI:10.1007/s10334-026-01421-z