AI 中文总结
该研究针对混合沉浸式艺术装置中的跨现实转换,通过24人被试内实验揭示了用户感知异构可视化环境转换的规律,并发布了开源Unreal Engine插件HUICRSync以支持相关设计。
AI 中文摘要
沉浸式展览越来越多地将大规模投影与混合现实(MR)头戴式显示器(HMD)结合,但用户如何感知这些异构可视化环境之间的转换仍未得到充分探索。我们在一个融合投影、增强现实(AR)和虚拟现实(VR)的混合沉浸式艺术装置中,研究了跨现实(CR)对象级和场景级转换。在一项被试内研究(N=24)中,我们比较了校准条件与捆绑不一致条件,后者引入了空间对齐、视觉外观和跨设备延迟方面的显著差异。这种对比并非用于建立感知阈值或硬件目标,而是作为诊断探针,使转换中断更易被感知和讨论。不一致条件降低了存在感并增加了工作量。访谈显示,空间错位破坏了动作-结果的可预测性,外观不匹配降低了审美连贯性,延迟削弱了感知响应性。效果还因资产类型而异:刚性静态资产更清晰地暴露不一致,动画骨骼资产将注意力转向运动,粒子效果常掩盖微小差异。这些发现阐明了用户如何感知投影-MR转换,并支持面向连贯混合沉浸式艺术的资产感知设计策略。我们还发布了HUICRSync,一款用于原型设计投影-MR CR体验的开源Unreal Engine插件。
英文摘要
Immersive exhibitions increasingly combine large-scale projections with mixed reality (MR) head-mounted displays (HMDs), but how users perceive transitions across these heterogeneous visualization environments remains underexplored. We investigate cross-reality (CR) object- and scene-level transitions in a hybrid immersive art installation spanning projection, augmented reality (AR), and virtual reality (VR). In a within-subjects study (N=24), we compared a calibrated condition with a bundled inconsistency condition introducing noticeable differences in spatial alignment, visual appearance, and cross-device latency. This contrast was used not to establish perceptual thresholds or hardware targets, but as a diagnostic probe to make transition disruptions more perceptible and discussable. The inconsistency condition reduced presence and increased workload. Interviews showed that spatial misalignment disrupted action-outcome predictability, appearance mismatch reduced aesthetic coherence, and latency weakened perceived responsiveness. Effects also varied by asset type: rigid static assets exposed inconsistencies more clearly, animated skeletal assets shifted attention toward motion, and particle effects often masked small discrepancies. These findings clarify how users perceive projection-MR transitions and support asset-aware design strategies for coherent hybrid immersive art. We also release HUICRSync, an open-source Unreal Engine plugin for prototyping projection-MR CR experiences.