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基于可组合函数系统的量子设备通用图形渲染

General purpose graphical rendering on quantum devices with composable function systems

James Schloss, Ayaka Usui

arXiv 2608.04022首次发表:更新:

AI 中文总结

本文将可组合函数系统(CFSs)扩展到量子架构,提出兼容量子的通用渲染方法,解决NISQ时代量子态渲染难题,实现首个量子架构渲染视频,该方法在量子硬件上存在加速可能。

AI 中文摘要

特定量子态的可控制备是极具挑战性的研究领域,在各类量子技术中有着广泛需求。受限于技术难度,历史上无法将量子态作为复杂场景与可视化的渲染目标,尤其是在含噪声中等规模量子(NISQ)时代,量子操作存在噪声且可用量子比特数量有限。尽管如此,本文提出一种新的、兼容量子的通用渲染方法,将可组合函数系统(CFSs)扩展到量子架构中。我们讨论了经典CFSs实现的局限性,以及将经典方法适配到量子架构所需的物理映射,展示了对象基元的生成与变换,包括复制、模糊化等,其中部分变换具有拓扑非平凡性。我们的结果表明该特定方法在量子硬件上存在加速可能,且本文方法已用于创建首个在量子架构上渲染的视频。

英文摘要

The controlled creation of specific quantum states is a highly challenging field of research that is also in high demand with applications in various quantum technologies. Due to its difficulty, it has been historically impossible to use quantum states as a rendering target for complex scenes and visualizations, especially in the Noisy Intermediate-Scale Quantum (NISQ) era where operations are noisy and only a few qubits are available. Even so, in this paper we propose a new, quantum compatible method for general purpose rendering by extending Composable Function Systems (CFSs) to quantum architectures. We discuss limitations in the classical implementation of CFSs and the physical maps necessary for adapting the classical method to quantum by showing the generation of object primitives and transformations of such objects, including duplications and smears, some of which are topologically non-trivial. Our results reveal the possibility of a speed-up for this, specific method on quantum hardware and our method has been used to create the first video rendered on quantum architectures.

Comments11 pages, 7 figures

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