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Stipple:基于视觉-惯性跟踪的实时增量高斯溅射技术

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

Kilian Northoff, Mateo de Mayo, Daniel Cremers

arXiv 2608.00931首次发表:更新:

发表机构

Technical University of Munich; Munich Center for Machine Learning(慕尼黑工业大学; 慕尼黑机器学习中心)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

本文提出Stipple方法,结合Basalt视觉-惯性跟踪系统与Brush增量3D高斯溅射技术,实现实时同步跟踪重建,替代3DGS繁重步骤,为机器人与XR的实时3D重建提供解决方案。

AI 中文摘要

3D高斯溅射(3DGS)可高效渲染照片级真实感场景,但其繁重的预处理与训练步骤使其难以适配机器人或扩展现实(XR)领域需要实时重建的应用,而这类应用需要对新环境提供即时反馈与交互。视觉-惯性里程计(VIO)与同步定位与建图(VI-SLAM)系统专门针对这类实时应用,适合与3DGS集成。本文提出一种新方法,通过利用基于Basalt的高效视觉-惯性跟踪系统,结合基于Brush(一款高效的、基于Rust的、与GPU厂商无关的3D高斯溅射实现)构建的新型增量方法,实现实时同步跟踪与重建。研究表明,3DGS的诸多繁重预处理与训练步骤可被更高效的增量训练策略替代,该策略可直接访问视觉-惯性跟踪系统生成的信息;此外,本文还提出并结合了多项实用改进,以提升训练流水线效率,使其可与跟踪线程并行实时运行。本研究凸显了挖掘SLAM与3DGS互补性的价值,及其在实时3D重建领域的应用潜力。

英文摘要

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction.

论文原文

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