SkinSpline:一种基于身体附着骨架支撑的触觉接口,通过物理插值实现连续皮肤变形
SkinSpline: A Body-Attached Skeleton-Supported Haptic Interface for Continuous Skin Deformation through Physical Interpolation
浏览论文内容
中文总结 AI 辅助
该研究提出SkinSpline触觉接口,结合低分辨率齿轮齿条致动器与弹性互锁骨架,实现连续皮肤变形反馈,经多场景验证,为身体连续触觉渲染提供新方案。
中文摘要 AI 辅助
我们提出了SkinSpline,这是一种基于身体附着骨架支撑的触觉接口,通过稀疏机械驱动的物理插值来呈现连续的皮肤变形。SkinSpline将低分辨率的齿轮齿条线性致动器阵列与弹性互锁骨架相结合,将离散的致动器运动转化为平滑的表面变形,无需密集的致动器阵列即可实现连续的皮肤反馈。该系统包含模块化硬件架构、可配置控制管线以及支持实时配置和致动的视觉界面。我们通过多个场景展示了SkinSpline的应用,包括波浪渲染、视频同步的节律性触觉、VR中视觉驱动的水波反馈,以及基于传感器的远程触觉再现。SkinSpline通过利用稀疏致动与可变形表面之间的结构耦合,探索了一种用于连续身体触觉渲染的替代方法。
英文摘要
We present SkinSpline, a body-attached skeleton-supported haptic interface that renders continuous skin deformation through physical interpolation of sparse mechanical actuation. SkinSpline combines a low-resolution array of rack-and-pinion linear actuators with an elastic interlocking skeleton that transforms discrete actuator motions into smooth surface deformation, enabling continuous cutaneous feedback without dense actuator arrays. The system includes a modular hardware architecture, a configurable control pipeline, and a visual interface supporting real-time configuration and actuation. We demonstrate SkinSpline through multiple scenarios, including wave rendering, video-synchronized rhythmic touch, visually driven water-wave feedback in VR, and sensor-based remote touch reproduction. SkinSpline explores an alternative approach to continuous on-body haptic rendering by leveraging structural coupling between sparse actuation and deformable surfaces.