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理论、经验与直觉:窥探AAA游戏开发流程及UX负责人如何应对前期制作

Theory, Experience, and Instinct: A Glimpse Into AAA Game Processes and How UX Leaders Navigate Pre-Production

Ivana Randelshofer, Joseph Tu, Yifan Cao, Reza H. Mogavi, Ville Mäkelä, Lennart E. Nacke

arXiv 2608.00313首次发表:更新:

AI 中文总结

该研究通过访谈15位AAA游戏行业UX负责人,发现早期UX决策融合理论、经验与直觉,提出学术界需开发适配从业者流程的可塑工具,以连接学术见解与AAA游戏前期制作工作流程。

AI 中文摘要

基础性决策会塑造项目的长期走向,这种动态在游戏前期制作的固有复杂性中尤为明显。然而,学术框架在这一阶段的应用往往有限,因为它们无法轻易适配行业环境、制作约束及跨职能工作流程。为更好地理解实践中设计决策的制定方式,我们对15位来自AAA(顶级)游戏行业的UX负责人进行了访谈。研究发现,早期UX决策是理论、经验与直觉动态融合的产物;在跨职能结构(如 strike 团队与 competency 团队)中,UX负责人会协同协调玩家需求、技术可行性与创意愿景。这些决策过程涉及将学术概念转化为可用于制作的见解、将经验知识编纂为可复用实践,以及在不确定性中依赖基于信息的直觉。我们认为,要产生有意义的影响,学术界需开发可塑的概念工具,以适配从业者高度适应性的设计流程。最后,我们探讨了如何调整现有框架,以连接学术见解与AAA工作流程;我们并非提供规定性指令,而是将这些内容作为讨论的起点,通过共享语言、可复用设计系统及协作式、情境敏感型决策策略,为 strike 团队与 competency 团队提供支持。

英文摘要

Foundational decisions shape a project's long-term trajectory, a dynamic that becomes especially evident in the inherent complexity of game pre-production. However, academic frameworks often see limited uptake at this stage, as they do not readily map onto industry contexts, production constraints, and cross-functional workflows. To better understand how design decisions are made in practice, we conducted interviews with 15 UX leaders from the AAA (triple-A) games industry. Our findings show that early UX decisions emerge from a dynamic blend of theory, experience, and intuition. In cross-functional structures (such as strike and competency teams), UX leaders collaboratively align player needs, technical feasibility, and creative vision. These decision-making processes involve translating academic concepts into production-ready insights, codifying experiential knowledge into reusable practices, and relying on informed intuition amid uncertainty. We argue that meaningful impact requires academia to develop malleable conceptual tools that integrate with practitioners' highly adaptive design processes. We conclude by discussing how existing frameworks might be adapted to connect academic insights with AAA workflows. Rather than prescriptive directives, we offer these as starting points for discussion that support strike and competency teams through shared language, reusable design systems, and strategies for collaborative, context-sensitive decision-making.

论文原文

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