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通过整合游戏引擎与学习管理系统实现超游戏化:《安德的游戏》

Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game

Araz Yusubov, Michael Bechtel, Tangiz Alizada

arXiv 2607.29300首次发表:更新:

AI 中文总结

本文提出双向整合游戏引擎与LMS的超游戏化方案,开发了可导入的Unity软件包实现与Blackboard的整合,展示了演示游戏并讨论了局限性与未来方向。

AI 中文摘要

本文探讨了游戏及其在教育中的应用,以及此前关于整合游戏引擎与学习管理系统(LMS)的相关研究。它提出了一种双向整合方案,即利用LMS内容生成游戏环境,引入超游戏化概念,指使用全面游戏环境而非孤立游戏设计元素。本文展示了可导入的Unity软件包与Blackboard整合的试点实现,以及一款使用该开发软件包的演示游戏,还讨论了该方案的局限性并概述了未来研究方向。

英文摘要

This paper discusses games, their use in education, and previous work on integrating game engines and learning management systems (LMS). It proposes a bidirectional integration where game environments are generated using LMS content, introducing the concept of hypergamification as the use of a comprehensive game environment rather than isolated game design elements. A working pilot implementation of an importable Unity package for Blackboard integration is demonstrated, along with a demo game that uses the developed package. The paper also discusses the limitations of the proposed approach and outlines avenues for future work.

Comments8 pages, 5 figures, 1 table

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