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arXiv 2607.27369cs.HC

评估基于注视的三维目标选择中的辐辏-调节冲突

Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection

Mohammad Raihanul Bashar, Mohammadreza Amini, Aunnoy K Mutasim, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Anil Ufuk Batmaz

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中文总结 AI 辅助

本文研究头戴式显示器的辐辏-调节冲突对基于注视的三维目标选择的影响,发现深度增加会降低选择性能,屈光度变化菲茨定律模型更适配,凸显深度因素对交互设计的重要性。

中文摘要 AI 辅助

最先进的头戴式显示器(HMD)支持在虚拟环境中进行基于注视的选择,但这类设备存在辐辏-调节冲突(VAC),已知会影响交互性能。由于VAC直接影响眼球运动行为,可能会对基于注视的选择性能产生影响。因此,本文研究不同深度条件下VAC如何影响基于注视的三维目标选择。结果显示,随着视觉深度增加,用户基于注视的选择性能显著下降;相比线性模型,此前提出的屈光度变化菲茨定律模型能更好地捕捉这种性能变化。这些发现为基于注视的指向受VAC负面影响提供了证据,并强调在三维环境中设计基于注视的交互时,考虑深度相关因素的重要性。

英文摘要

State-of-the-art head-mounted displays (HMDs) enable gaze-based selection in virtual environments. Yet, these HMDs suffer from the vergence-accommodation conflict (VAC), which is known to affect interaction performance. The VAC might influence gaze-based selection performance because it directly affects eye-movement behavior. Thus, in this paper, we investigate how the VAC influences gaze-based 3D target selection across varying depth conditions. Our results show that as the (visual) depth increases, user performance significantly decreases with gaze-based selection. Moreover, a previously suggested Variation in Diopter Fitts' law model captured this performance change better relative to a linear model. These findings provide evidence that gaze-based pointing is negatively affected by the VAC and highlight the importance of accounting for depth-dependent factors when designing gaze-based interaction in 3D environments.

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