AI 中文总结
该研究将合作设计建模为博弈,提出基于递归心智化的语用推理模型,在钥匙-门设计游戏中验证其比基线更贴合人类判断。
AI 中文摘要
人们通常仅通过几次交互就能理解和使用新的人工制品,这表明设计选择传递了潜在的可供性和因果结构。我们通过将以用户为中心的合作设计建模为一个合作博弈来对这一过程进行形式化解释,其中用户是委托人,设计师是助手。受先前关于语用交流(如RSA)的研究启发,我们的模型将设计师的设计决策视为交流信号,并通过递归心智化来预测用户判断:设计师做出设计决策以权衡人工制品的信息性与效率,用户则通过反转这一合作设计师模型来推断人工制品的真实模型。我们在一个设计游戏中评估该模型,设计师将视觉上相同的钥匙放置在托盘上,以帮助用户推断网格世界布局中哪些钥匙能打开哪些门。研究发现,语用设计师和用户模型比非心智化的字面基线更符合人类判断。
英文摘要
People can often understand and use novel artifacts after only a few interactions, suggesting that design choices communicate underlying affordances and causal structure. We propose a formal account of this process by framing cooperative, user-centered design as a cooperative game in which the user is the principal and the designer is an assistant. Inspired by prior work on pragmatic communication (e.g. RSA), our model treats a designer's design decisions as communicative signals and predicts user judgments via recursive mentalizing: designers make design decisions to trade off informativeness about the artifact with efficiency, and users infer the true model of the artifact by inverting this cooperative designer model. We evaluate the model in a design game where designers place visually identical keys on trays to help a user infer which keys unlock which doors in grid-world layouts. We find that pragmatic designer and user models better match human judgments than non-mentalizing literal baselines.
CommentsAccepted with oral presentation at CogSci 2026