arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~

使用对象和光照进行引擎原生可编辑3D世界重建

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Junhao Chen, Xinghao Chen, Henghaofan Zhang, Zihao Qiao, Saining Zhang, Yongzhi Li, Ruqi Huang, Sisi Li, Yimin Sheng, Jianyi Zhu, Hao Zhao

arXiv 2607.20889首次发表:更新:

发表机构

Tsinghua University; Nankai University; University of Electronic Science and Technology of China; Sun Yat-sen University; Nanyang Technological University(清华大学; 南开大学; 电子科技大学; 中山大学; 南洋理工大学)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

研究旨在实现引擎原生可编辑3D世界重建。核心方法是引入Lumera管道,基于Lumera-2K数据,用Lumera-Box和Lumera-Light解析相关元素并组装。主要贡献是确立参数化灯光目标,揭示多方面剩余瓶颈,且在检测等方面取得一定分数。

AI 中文摘要

可编辑的3D场景创建需要可检查、移动并导入标准引擎的对象实例和灯光,但现有的单图像方法大多止步于房间规模的几何形状、烘焙/全局光照或文本驱动的生成。我们引入了Lumera(光感知统一引擎原生重建与组装),这是一个用于从单图像进行引擎原生、光感知3D场景解析的基准和参考管道。Lumera-2K由2513个UE5项目构建而成,提供了373万个组件、6300万个对象实例、102600个引擎原生参数化灯光和95100个相机视图。在这些数据上,Lumera-Box和Lumera-Light改编VLM来解析对象框和参数化灯光元组(x,y,z,r,g,b,I),通过逐对象网格重建、HDR环境估计和有界智能细化循环进行组装。在与DetAny3D、SpatialLM、N3D-VLM和WildDet3D的净化框基准测试中,Lumera-Box获得了最强的整体检测、几何、语义和布局分数(合并mAP为0.1141,IoU-B为0.2472,F分数为0.2762),而WildDet3D在锚点召回方面更强。对于灯光,Lumera-Light几乎能恢复所有非空场景(召回率为0.998),但在单个灯光定位方面仍有局限(在0.5米处F1为0.209);匹配灯光的中位位置误差为0.261米,中位ΔE2000为4.59,强度皮尔逊相关系数r = 0.628。这些结果将参数化灯光确立为可测量的可编辑场景目标,并揭示了关系结构、灯光召回/强度和跨引擎泛化方面的剩余瓶颈。

英文摘要

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumination, or text-driven generation. We introduce Lumera (Light-aware Unified Engine-native Reconstruction and Assembly), a benchmark and reference pipeline for engine-native, light-aware 3D scene parsing from a single image. Lumera-2K is built from 2,513 UE5 projects and provides 3.73M components, 63M object instances, 102.6K engine-native parametric lights, and 95.1K camera views. On this data, Lumera-Box and Lumera-Light adapt VLM to parse object boxes and parametric light tuples (x,y,z,r,g,b,I), which are assembled with per-object mesh reconstruction, HDR environment estimation, and a bounded agentic refinement loop. In a sanitized box benchmark against DetAny3D, SpatialLM, N3D-VLM, and WildDet3D, Lumera-Box obtains the strongest overall detection, geometry, semantic, and layout scores (merged mAP 0.1141, IoU-B 0.2472, F-score 0.2762), while WildDet3D remains stronger on anchor recall. For lights, Lumera-Light recovers almost all non-empty scenes (recall 0.998) but remains limited at individual-light localization (F1 0.209 at 0.5 m); matched lights have median position error 0.261 m, median ΔE2000 4.59, and intensity Pearson r=0.628. These results establish parametric lights as a measurable editable-scene target and expose remaining bottlenecks in relation structure, light recall/intensity, and cross-engine generalization.

Comments18 pages, 7 figures, Project Page: https://haidilao0328.github.io/Lumera/

论文原文

arXiv 摘要页 · PDF 原文 · HTML 原文

↑