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DiLLSUE:一种用于基于链路的对数随机用户均衡的可微GPU求解器

DiLLSUE: a differentiable GPU solver for link-based logit stochastic user equilibrium

Yue Li, Shujuan Chen, Ying Jin

arXiv 2607.17344首次发表:更新:

AI 中文总结

研究基于链路的对数随机用户均衡求解难题,提出可微求解器DiLLSUE,无需路径枚举等,通过特定算法实现GPU运算,经多种求解器和滤波器测试,在多网络上表现良好,计算均衡收敛且精度高。

AI 中文摘要

对数随机用户均衡(SUE)考虑了不完美的路径成本感知,但其实际求解器依赖于路径枚举(在大型网络上成本过高)或基于链路的启发式方法(无收敛保证)。我们开发了DiLLSUE,一种用于基于链路的对数SUE的可微求解器,无需路径枚举、训练数据和特定于网络的调整。其内部加载算法将所有目的地批量处理为固定形状的张量运算,实现了首个基于链路的对数SUE的GPU实现。对四种外部求解器进行了基准测试,并使用了一族无环滤波器。在五个标准基准网络上,GPU和CPU执行结果在平均绝对百分比误差的$10^{-4}$%内一致,计算出的均衡单调收敛到独立计算的Wardrop均衡。

英文摘要

Logit stochastic user equilibrium (SUE) captures imperfect route cost perceptions, but its practical solvers rely on route enumeration, which becomes prohibitive on large networks, or on link-based heuristics without convergence guarantees. We develop DiLLSUE, a differentiable solver for the link-based logit SUE that requires no route enumeration, no training data, and no network-specific tuning. Its inner loading algorithm batches all destinations into fixed-shape tensor operations, yielding, to our knowledge, the first GPU implementation of link-based logit SUE. Four outer solvers -- successive averages, self-regulating averaging, Anderson mixing, and implicit-function-theorem Newton -- are benchmarked under identical settings, and a family of acyclicity filters provides fast approximations with a quantified speed-accuracy trade-off. On five standard benchmark networks, GPU and CPU executions agree to within $10^{-4}$\% mean absolute percentage error, and the computed equilibrium converges monotonically to the independently computed Wardrop equilibrium, reaching 0.33\% error on Sioux Falls, where the zero-training solver is more accurate than published trained surrogates.

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