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arXiv 2607.13654cs.CV

T3HG-Editor:基于嵌入SMPL-X人体先验的文本驱动3D人体服装编辑

T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X

Shaoru Sun, Xingtao Wang, Zihan Ma, Wenrui Li, Jiantao Zhou, Debin Zhao, Xiaopeng Fan

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中文总结 AI 辅助

研究文本驱动的3D人体服装编辑问题,提出T3HG-Editor编辑器,利用SMPL-X的先验信息,经可编辑高斯获取、服装一致编辑、高斯更新带溢出修剪三个阶段,实现高保真和服装一致的编辑效果,优于现有方法。

中文摘要 AI 辅助

尽管3D高斯编辑(3DGE)取得了显著进展,但文本驱动的3D人体服装编辑仍未得到充分探索。现有3DGE工作通常采用将2D编辑技术应用于多视图渲染图像并根据修改后的图像更新3D高斯的范式。将此类方法扩展到3D人体服装编辑会因引入的失真和服装不一致而导致低保真结果。SMPL-X模型为虚拟人体现了丰富的先验信息,带来了一个有前景的突破机会。受此启发,我们提出了一种文本驱动的3D人体服装编辑器T3HG-Editor,它通过利用嵌入SMPL-X的几何和关节先验来提供高保真和服装一致的结果。具体来说,T3HG-Editor包含三个阶段,即可编辑高斯的获取、服装一致编辑以及带溢出修剪的高斯更新。可编辑高斯的获取首先沿着SMPL-X法线播种高斯以生成足够的近表面高斯,然后通过2D掩码约束精确地定位要编辑的目标高斯。服装一致编辑聚合跨多个视图对应于相同SMPL-X顶点的令牌并将它们传播回原始视图,在无需额外训练的情况下强制服装一致性。带溢出修剪的高斯更新使用在SMPL-X上定义的符号距离函数(SDF)来构建人体距离场,然后将其与2D语义掩码集成以修剪溢出的高斯,从而防止非目标区域受到污染。对多个对象和不同服装类型的实验表明,T3HG-Editor在编辑质量和服装一致性方面均优于现有方法。

英文摘要

While 3D Gaussian Editing (3DGE) has seen substantial progress, text-driven 3D human garment editing remains largely underexplored. Existing 3DGE works typically follow a paradigm that applies 2D editing techniques to multi-view rendered images and updates 3D Gaussians based on the modified images. Extending such methods to 3D human garment editing suffers from low-fidelity outcomes, caused by introduced distortions and garment inconsistencies. A promising breakthrough opportunity arises from the SMPL eXpressive (SMPL-X) model that embodies rich prior information for virtual humans. Motivated by this insight, we propose a text-driven 3D human garment editor termed T3HG-Editor, which delivers high-fidelity and garment consistent results by leveraging geometry and joint priors embedded in SMPL-X. Specifically, T3HG-Editor contains three stages, namely obtainment of editable Gaussians, garment consistent editing, and Gaussian updating with overflow pruning. The obtainment of editable Gaussians begins with seeding Gaussians along SMPL-X normals to generate sufficient near surface Gaussians, followed by a 2D mask constraint that precisely localizes the target Gaussians to be edited. The garment consistent editing aggregates tokens corresponding to the same SMPL-X vertex across multiple views and propagates them to their original views, enforcing garment consistency without requiring additional training. Gaussian updating with overflow pruning employs a Signed Distance Function (SDF) defined on SMPL-X to construct a human distance field, which is then integrated with a 2D semantic mask to prune overflowing Gaussians, thus preventing contamination of non-target regions. Experiments on multiple subjects and diverse garment types demonstrate that T3HG-Editor outperforms state-of-the-art methods in both editing quality and garment consistency.

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