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通过人工智能实现具有肢体差异的包容性虚拟形象设计

Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence

Fernanda Miyuki Yamada, João Paulo Gois, Hiroki Takahashi

arXiv 2607.11512首次发表:更新:

发表机构

The University of Electro-Communications; Federal University of ABC(电气通信大学; ABC联邦大学)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

研究如何通过人工智能实现具肢体差异的包容性虚拟形象设计,回顾相关新兴技术方法与指导方针,指出存在的挑战,强调人工智能是克服限制、推进包容性3D虚拟形象生成的有效途径。

AI 中文摘要

随着扩展现实在社交互动和娱乐中越来越受欢迎,3D虚拟形象必须展现出身体类型的多样性。大多数3D虚拟形象系统仅支持标准身体,无法准确描绘有肢体差异、截肢或其他形态变异的人。本文回顾了针对这一群体的包容性3D虚拟形象定制的新兴技术方法和当前的指导方针。强调了持续存在的挑战,包括多样数据集的稀缺以及非标准解剖结构动画的局限性。将人工智能定位为克服这些限制并推进包容性3D虚拟形象生成的有前途的途径。

英文摘要

As extended reality becomes more popular for social interaction and entertainment, 3D avatars must represent the full diversity of body types. Most 3D avatar systems only support normative bodies and do not accurately depict people with limb differences, amputations, or other morphological variations. This paper reviews emerging technical approaches for inclusive 3D avatar customization for this group and current guidelines that promote respectful and accurate representation. We highlight persistent challenges, including the scarcity of diverse datasets and the limitations in animation for non-normative anatomies. This paper positions artificial intelligence as a promising path to overcoming these limitations and advancing inclusive 3D avatar generation.

Journal refIEEE Computing in Science & Engineering, Apr.-Jun. 2026, pp. 81-88, vol. 28

DOI:10.1109/MCSE.2026.3685086

论文原文

arXiv 摘要页 · PDF 原文 · HTML 原文

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