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王牌!用机器人手臂进行专业水平乒乓球发球的运动规划

Ace! Motion Planning of Professional-Level Table Tennis Serves with a Robot Arm

Guillem Torrente, Guilherme Jorge Maeda, Divij Grover, Megumu Tsukamoto, Hamdi Sahloul, Peter Dürr

arXiv 2607.06989首次发表:更新:

发表机构

Sony AI, Tokyo, Japan; Sony AI, Zürich, Switzerland; Sony Group Corporation, Tokyo, Japan(索尼人工智能,东京,日本; 索尼人工智能,苏黎世,瑞士; 索尼集团公司,东京,日本)

机构由 AI 辅助整理,请以论文原文为准。

AI 中文总结

研究乒乓球机器人发球问题,结合运动原语、模型预测控制和贝叶斯优化方法,实现符合官方规则发球,自旋高达550rad/s,速度达6.7m/s,表现与精英球员相当甚至更优。

AI 中文摘要

乒乓球是一项充满活力、紧凑且广受欢迎的运动,在过去几十年里作为机器人技术基准受到了广泛关注。以往研究大多集中在回合方面,而乒乓球比赛的发球环节相对未被充分探索,它对物理建模和控制要求极高。用机器人实现具有竞争力的发球面临诸多特定领域挑战。本文提出一种新方法,通过结合运动原语、模型预测控制和贝叶斯优化来生成符合官方规则的发球。这样生成的发球具有高达550弧度/秒的自旋和高达6.7米/秒的速度,其自旋变化范围广且可控,与精英乒乓球运动员的表现相当甚至更优。

英文摘要

Table tennis, a dynamic, compact, and popular sport, has received significant attention as a robotics benchmark over the last decades. Most of the research has focused on the rally aspect - returning an incoming ball - requiring high-speed vision, agile motion planning, and tight closed-loop control. However, the other component of table tennis gameplay - the serve - is comparatively a quite unexplored research problem, that in fact requires pushing physics modeling and control to the extremes. Achieving competitive serves with a robot presents domain-specific challenges, such as high-spin generation from a spinless ball, precise aiming, or multi-objective optimization. In this work, we present a novel approach for generating official rule-compliant serves by combining motion primitives, Model Predictive Control, and Bayesian Optimization. Serves generated in this way offer a wide and controllable variation of spins of up to 550 rad/s, and speeds of up to 6.7 m/s, matching and even surpassing those of elite table tennis players.

Comments8 pages, 4 figures

论文原文

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