arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2606.08043cs.GRcs.CV

OmniFaceRig: 跨多种3D角色拓扑的全自动内口感知面部绑定

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Reality Labs, Meta(Meta现实实验室)

Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Shiyang Cheng, Jie Shen, Doug Roble, Dilin Wang, Yilei Li, Rakesh Ranjan

AI总结:

提出全自动端到端管道OmniFaceRig,将静态表面网格转换为含内口几何的FACS绑定,支持人类、人形及多种动物拓扑,无需手动标注或模板。

摘要:

面部绑定——创建基于FACS的混合形状以及内口几何(牙齿、牙龈和舌头)——仍然是3D角色制作中的主要瓶颈。现有流程仍需要大量设计工作,特别是手动地标标注、每个角色的模板调整和内口放置。我们提出OmniFaceRig,一个全自动端到端管道,将静态表面仅3D角色网格(无预建模口腔)转换为内口感知的FACS绑定,包含多达155个混合形状、程序化拟合的牙齿、牙龈和舌头,以及重新打包的UV/纹理。OmniFaceRig支持多种拓扑——人类、人形、长吻动物(如狗、狼、狐狸)和短吻动物(如猫、熊、兔子、老虎)——无需手动地标、无需用户提供模板、无需每个资产的设置。该管道结合了混合VLM+CV可绑定性检查、多模型面部解析、密集关键点驱动的模板配准、程序化内口构建以及碰撞感知的混合形状迁移。对于非人类角色,OmniFaceRig选择拓扑特定的面部和内口模板,并使用碰撞感知的内口拟合来减少牙齿-面部交叉,而无需用户暴露于类别特定的调整。我们还公开发布了Omni-Bench,一个包含1000个双足3D角色的免费基准数据集,带有FACS面部混合形状和内口几何,涵盖人类、人形、猫、狗和其他动物。实验表明,在筛选后的Omni-Bench输入上,最终绑定成功率很高,分割集成几乎实现了完全的面部检测召回,以及可靠的内口放置和低穿透率。总之,OmniFaceRig为从静态生成的角色到动画就绪的面部绑定提供了一条自动化路径,适用于人类和非人类拓扑。

英文摘要:

Facial rigging - creating FACS-based blendshapes together with inner-mouth geometry (teeth, gums, and tongue) - remains a major bottleneck in 3D character production. Existing pipelines still require substantial designer effort, especially for manual landmark annotation, per-character template adjustment, and inner-mouth placement. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. OmniFaceRig supports diverse topologies - humans, humanoids, long-muzzled animals (e.g., dogs, wolves, foxes), and short-muzzled animals (e.g., cats, bears, rabbits, tigers) - with no manual landmarks, no user-provided templates, and no per-asset setup. The pipeline combines hybrid VLM+CV riggability checking, multi-model face parsing, dense keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, OmniFaceRig selects topology-specific face and inner-mouth templates and uses collision-aware inner-mouth fitting to reduce teeth-face intersections without exposing users to category-specific tuning. We also publicly release Omni-Bench, a freely available benchmark dataset of 1,000 biped 3D characters with FACS facial blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high final rigging success on screened Omni-Bench inputs, nearly complete face detection recall from the segmentation ensemble and reliable inner-mouth placement with low penetration. Together, OmniFaceRig provides an automatic path from static generated characters to animation-ready facial rigs across both human and non-human topologies.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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