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在短视频平台上对原生动态屏幕GUI代理的基准测试

Benchmarking Living-Screen-Native GUI Agents on Short-Video Platforms

Beijing Institute of Technology(北京理工大学);Tsinghua University(清华大学);Beihang University(北航)

Jiashu Yao, Heyan Huang, Daiqing Wu, Wangke Chen, Huaxi Ai, Haoyu Wen, Zeming Liu, Yuhang Guo

AI总结:

针对短视频平台等动态屏幕环境,提出LivingScreen基准测试,通过三级任务套件和联合评估准确性与信息效率的指标,发现现有GUI代理存在观察过度或不足的问题。

摘要:

当前的GUI代理假设屏幕是静态的,即两次动作之间世界是冻结的。然而,诸如短视频应用之类的真实界面违反了这一假设,因为其内容持续播放,一个称职的用户必须决定观看什么以及观看多长时间。我们将此任务形式化为原生动态屏幕GUI代理,并引入LivingScreen——首个在短视频平台上实例化该任务的基准测试,它包含一个基于浏览器的忠实环境、三级任务套件以及联合评估准确性和信息效率的指标。评估广泛的前沿模型后,我们发现没有一个模型能达到人类的成本-准确率性能,并且它们的主要失败模式是过度观察和观察不足,这表明观察控制是未来GUI代理缺失的能力轴。所有数据和代码将在https://github.com/BITHLP/LivingScreen上提供。

英文摘要:

GUI agents today assume a static screen, where the world is frozen between two actions. However, real interfaces such as short-video applications violate this assumption, as their content keeps playing, and a competent user must decide what to watch and for how long. We formalize this task as Living-Screen-Native GUI agents and introduce LivingScreen, the first benchmark instantiating it on short-video platforms, with a faithful browser-based environment, a three-tier task suite, and metrics that jointly score accuracy and information efficiency. Evaluating extensive frontier models, we find that none reaches the human cost-accuracy performance, and that their dominant failure mode is over- and under-observation, pointing to observation control as a missing capability axis for future GUI agents. All data and code will be available at https://github.com/BITHLP/LivingScreen.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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