BitC-3DGS: 基于位压缩的高容量3D高斯泼溅水印技术
BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
AI总结:
提出BitC-3DGS框架,通过位压缩令牌化、双分支架构和硬消息采样策略,突破CLIP文本编码器77位消息限制,实现高容量3DGS水印嵌入与恢复。
摘要:
高容量水印对于3D高斯泼溅(3DGS)资产嵌入丰富信息(例如所有权、来源和认证码)是必要的,从而在大规模3D资产管线中实现可靠的识别和完整性验证。现有的基于预训练文本编码器的位到令牌水印方法由于CLIP固定的77令牌上下文长度而仅限于77位消息,因为超出此限制的令牌不被学习的位置嵌入支持。为了解决这一限制,我们引入了BitC-3DGS,一种位压缩框架,每个令牌编码多个消息位。它采用位压缩令牌化方案,将同一块内的多个位编码为单个语义令牌。为了恢复压缩信息,它进一步引入了双分支架构用于联合块解压缩和位解码,以及硬消息采样策略以改善解码器训练期间的组合覆盖。在Blender和LLFF数据集上的大量实验证明了BitC-3DGS在高容量水印方面的有效性,实现了高消息恢复精度和渲染保真度。例如,它支持128位消息容量,恢复精度与最近最先进方法中64位消息相当。
英文摘要:
High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.
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