Who gets to decide how generative AI tools enter students' classrooms? We report on a five-week participatory design program in which three 11th-grade Latinx students and three high school teachers in California negotiated how generative AI tools would be used and taught about in learning environments. Drawing on video recordings and designed artifacts, we ask: what critical AI literacy practices emerged as students and teachers jointly designed how generative AI tools would be used and taught about? Our analysis reveals three practices: collectively unsettling assumptions about AI, mutual learning through complementary expertise, and grounding AI critique in cultural knowledge and creative practice. Students and teachers developed these practices through the design work itself. This case contributes strategies for designing with youth around an emergent technology like generative AI toward critical AI literacy. It extends work on youth as protagonists by showing how this approach enables students to shape both the adoption and the interrogation of these tools in their learning environments.
Stories and Systems: Educational Interactive Storytelling to Teach Media Literacy and Systemic Thinking
HKU University of the Arts Utrecht(乌得勒支艺术大学);J.E. Cairnes School of Business & Economics, University of Galway(高威大学J.E.凯恩斯商学院与经济系);School of Computer Science and Statistics, Trinity College Dublin, The University of Dublin(都柏林三一学院计算机科学和统计学院)
Designing the virtual CAT: A digital tool for algorithmic thinking assessment in compulsory education
Università della Svizzera italiana (USI), Dalle Molle Institute for Artificial Intelligence (IDSIA)(瑞士联邦理工学院(USI)、Dalle Molle人工智能研究所(IDSIA));University of Applied Sciences and Arts of Southern Switzerland (SUPSI), Department of Education and Learning (DFA)(瑞士南部应用科学与艺术大学(SUPSI)、教育与学习系)