Recent works on 3D scene understanding leverage 2D masks from visual foundation models (VFMs) to supervise radiance fields, enabling instance-level 3D segmentation. However, the supervision signals from foundation models are not fundamentally object-centric and often require additional mask pre/post-processing or specialized training and loss design to resolve mask identity conflicts across views. The learned identity of the 3D scene is scene-dependent, limiting generalizability across scenes. Therefore, we propose a dataset-level, object-centric supervision scheme to learn object representations in 3D Gaussian Splatting (3DGS). Building on a pre-trained slot attention-based Global Object Centric Learning (GOCL) module, we learn a scene-agnostic object codebook that provides consistent, identity-anchored representations across views and scenes. By coupling the codebook with the module's unsupervised object masks, we can directly supervise the identity features of 3D Gaussians without additional mask pre-/post-processing or explicit multi-view alignment. The learned scene-agnostic codebook enables object supervision and identification without per-scene fine-tuning or retraining. Our method thus introduces unsupervised object-centric learning (OCL) into 3DGS, yielding more structured representations and better generalization for downstream tasks such as robotic interaction, scene understanding, and cross-scene generalization.
Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis
QUT Centre for Robotics, Australia(昆士兰大学机器人中心,澳大利亚);ARIAM Hub, Australia(ARIAM中心,澳大利亚);University of Wuppertal, Germany(乌尔姆大学,德国);University of Osnabrück, Germany(奥斯纳布吕克大学,德国)
Wangxuan Institute of Computer Technology, Peking University(北京大学计算机技术研究院);Chongqing Changan Automobile Co., Ltd(重庆长安汽车有限公司);University of California, Merced(加州大学默塞德分校)
Object-Centric 3D Gaussian Splatting for Strawberry Plant Reconstruction and Phenotyping
Department of Electrical and Computer Engineering, Michigan State University, East Lansing, MI, USA(电气与计算机工程系,密歇根州立大学);Department of Mechanical Engineering, Michigan State University, East Lansing, MI, USA(机械工程系,密歇根州立大学);Truck Crops Branch Experiment Station, Mississippi State University, Starkville, MS, USA(卡车作物分支实验站,密苏里州立大学);Department of Agricultural and Biological Engineering, Mississippi State University, Starkville, MS, USA(农业与生物工程系,密苏里州立大学);Tandon School of Engineering, New York University, NY, USA(坦顿工程学院,纽约大学)
German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心(DFKI));RPTU University Kaiserslautern-Landau(科布伦茨-兰道大学(RPTU));University of Modena and Reggio Emilia(摩德纳和雷吉奥-艾米利亚大学)
On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints
KU Leuven, Dept. Electrical Engineering, Research unit Processing Speech and Images(KU莱顿,电气工程系,语音与图像研究单位);UCLouvain, ICTEAM, Dept. Electrical Engineering(UCLouvain,ICTEAM,电气工程系);KU Leuven, Dept. Mechanical Engineering, Research unit Robotics, Automation and Mechatronics(KU莱顿,机械工程系,机器人、自动化与机电研究单位)
REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splatting
Hefei Institutes of Physical Science, Chinese Academy of Sciences(合肥物理科学研究院,中国科学院);University of Science and Technology of China(中国科学技术大学);Hefei University of Technology(合肥工业大学);RoboticsX, Tencent(腾讯机器人院);Shanghai Jiao Tong University(上海交通大学)
PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery
Institute of Artificial Intelligence, Beihang University(北航人工智能研究院);Beijing Advanced Innovation Center for Future Blockchain and Privacy Computing(北京未来区块链与隐私计算先进创新中心);State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University(虚拟现实技术与系统国家重点实验室,北航计算机科学与工程学院)