arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2603.28064cs.CV
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4DSurf:高保真动态场景表面重建

\textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction

Australian National University(澳大利亚国立大学);NVIDIA(英伟达);Amazon(亚马逊)

Renjie Wu, Hongdong Li, Jose M. Alvarez, Miaomiao Liu

AI总结:

本文提出4DSurf框架,解决动态场景表面重建问题,通过高斯变形和重叠分段策略实现大变形和时间一致性,实验显示在Chamfer距离上优于现有方法。

摘要:

本文提出4DSurf框架,解决动态场景表面重建问题,通过高斯变形和重叠分段策略实现大变形和时间一致性,实验显示在Chamfer距离上优于现有方法。

英文摘要:

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose ``\textit{4DSurf}'', a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49\% and 19\% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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