arXivDaily arXiv每日学术速递 周一至周五更新
​通知:联邦节假日调休:哥伦布日 / 原住民日(Columbus Day / Indigenous Peoples' Day),今日(13日)无更新。
arXiv 2603.05321cs.HC

为青少年健康决策设计:用于HPV疫苗接种的具身对话代理

Designing for Adolescent Voice in Health Decisions: Embodied Conversational Agents for HPV Vaccination

Ian Steenstra, Neha Patkar, Rebecca B. Perkins, Michael K. Paasche-Orlow, Timothy Bickmore

AI总结:

本文提出了一种针对青少年和父母的HPV疫苗接种决策干预措施,通过具身对话代理提升青少年的参与度和自主性。

摘要:

青少年直接受预防性健康决策(如疫苗接种)的影响,但他们的观点很少被征求或支持。大多数针对人类乳头瘤病毒(HPV)疫苗的数字干预措施仅针对父母,隐含地将青少年视为被动接受者而非有代理权的参与者。我们呈现了一个移动干预措施的设计和评估,使青少年能够与父母一起参与HPV疫苗接种决策。系统使用针对每个受众定制的具身对话代理:父母与一个使用教育和激励访谈技术的动画医生互动,而青少年可以选择一个适合年龄的医生或一个叙述型幻想游戏,通过游戏传达HPV事实。我们报告了在诊所进行的试点研究的结果,涉及21对父母-青少年。结果表明,两个受众都表现出高度满意度,HPV知识有所提高,接种疫苗的意愿也增加。我们讨论了支持青少年在健康决策中参与、选择和代理权的设计意义。

英文摘要:

Adolescents are directly affected by preventive health decisions such as vaccination, yet their perspectives are rarely solicited or supported. Most digital interventions for Human Papillomavirus (HPV) vaccination are designed exclusively for parents, implicitly treating adolescents as passive recipients rather than stakeholders with agency. We present the design and evaluation of a mobile intervention that gives adolescents a voice in HPV vaccination decisions alongside their parents. The system uses embodied conversational agents tailored to each audience: parents interact with an animated physician using education and motivational interviewing techniques, while adolescents can choose between an age-appropriate doctor or a narrative fantasy game that conveys HPV facts through play. We report findings from a clinic-based pilot study with 21 parent-adolescent dyads. Results indicate high satisfaction across both audiences, improved HPV knowledge, and increased intent to vaccinate. We discuss design implications for supporting adolescent participation, choice, and agency in decisions about their health.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑