Generative audio requires fine-grained controllable outputs, yet most existing methods require model retraining on specific controls or inference-time controls (\textit{e.g.}, guidance) that can also be computationally demanding. By examining the bottlenecks of existing guidance-based controls, in particular their high cost-per-step due to decoder backpropagation, we introduce a guidance-based approach through selective TFG and Latent-Control Heads (LatCHs), which enables controlling latent audio diffusion models with low computational overhead. LatCHs operate directly in latent space, avoiding the expensive decoder step, and requiring minimal training resources (7M parameters and $\approx$ 4 hours of training). Experiments with Stable Audio Open demonstrate effective control over intensity, pitch, and beats (and a combination of those) while maintaining generation quality. Our method balances precision and audio fidelity with far lower computational costs than standard end-to-end guidance. Demo examples can be found at https://zacharynovack.github.io/latch/latch.html.
Sony CSL(索尼计算机科学实验室);CentraleSupélec(巴黎中央理工-高等电力学院)
In this paper, we propose a novel score-base generative model for unconditional raw audio synthesis. Our proposal builds upon the latest developments on diffusion process modeling with stochastic differential equations, which already demonstrated promising results on image generation. We motivate novel heuristics for the choice of the diffusion processes better suited for audio generation, and consider the use of a conditional U-Net to approximate the score function. While previous approaches on diffusion models on audio were mainly designed as speech vocoders in medium resolution, our method …
Singapore University of Technology and Design(新加坡科技设计大学);Institute of High Performance Computing, A*STAR(新加坡A*STAR高性能计算研究院)
We present a controllable neural audio synthesizer based on Gaussian Mixture Variational Autoencoders (GM-VAE), which can generate realistic piano performances in the audio domain that closely follows temporal conditions of two essential style features for piano performances: articulation and dynamics. We demonstrate how the model is able to apply fine-grained style morphing over the course of synthesizing the audio. This is based on conditions which are latent variables that can be sampled from the prior or inferred from other pieces. One of the envisioned use cases is to inspire creative and…
Gumbel-Softmax Flow Matching with Straight-Through Guidance for Controllable Biological Sequence Generation
Duke University(杜克大学);University of Pennsylvania(宾夕法尼亚大学);Duke-NUS Medical School(杜克-新加坡国立大学医学院);Mila, Quebec AI Institute(米拉魁北克人工智能研究所);Université de Montréal(蒙特利尔大学)
LD-Scene: LLM-Guided Diffusion for Controllable Generation of Adversarial Safety-Critical Driving Scenarios
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院)
We present EdiTTS, an off-the-shelf speech editing methodology based on score-based generative modeling for text-to-speech synthesis. EdiTTS allows for targeted, granular editing of audio, both in terms of content and pitch, without the need for any additional training, task-specific optimization, or architectural modifications to the score-based model backbone. Specifically, we apply coarse yet deliberate perturbations in the Gaussian prior space to induce desired behavior from the diffusion model while applying masks and softening kernels to ensure that iterative edits are applied only to th…
University of Amsterdam(阿姆斯特丹大学);Royal Conservatoire The Hague(海牙皇家音乐学院);AMLab(阿姆斯特丹机器学习实验室)
The high temporal resolution of audio and our perceptual sensitivity to small irregularities in waveforms make synthesizing at high sampling rates a complex and computationally intensive task, prohibiting real-time, controllable synthesis within many approaches. In this work we aim to shed light on the potential of Conditional Implicit Neural Representations (CINRs) as lightweight backbones in generative frameworks for audio synthesis. Our experiments show that small Periodic Conditional INRs (PCINRs) learn faster and generally produce quantitatively better audio reconstructions than Transpose…
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络安全学院);Tencent, AI Lab(腾讯AI实验室);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Although current neural text-to-speech (TTS) models are able to generate high-quality speech, intensity controllable emotional TTS is still a challenging task. Most existing methods need external optimizations for intensity calculation, leading to suboptimal results or degraded quality. In this paper, we propose EmoDiff, a diffusion-based TTS model where emotion intensity can be manipulated by a proposed soft-label guidance technique derived from classifier guidance. Specifically, instead of being guided with a one-hot vector for the specified emotion, EmoDiff is guided with a soft label where…
SenseTime Research(商汤科技研究院);Tokyo Institute of Technology(东京工业大学)
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information such as landmarks and 3D parameters, aiming to generate personalized rhythmic movements. However, the inaccuracy of such estimated information under extreme conditions would lead to degradation problems. In this paper, we propose a clean yet effective framework to generate pose-controllable talking faces. We operate on raw face images, using only a single phot…
We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many nature of audio to expression mappings. We alleviate this issue by introducing an adversarial loss in the audio-to-expression generation process. This removes the smoothing effect of regression-based models and helps to improve the realism and expressiveness of the generated avatars. We note furthermore, that audio should be directly utilized when generating mou…
Modifying the pitch and timing of an audio signal are fundamental audio editing operations with applications in speech manipulation, audio-visual synchronization, and singing voice editing and synthesis. Thus far, methods for pitch-shifting and time-stretching that use digital signal processing (DSP) have been favored over deep learning approaches due to their speed and relatively higher quality. However, even existing DSP-based methods for pitch-shifting and time-stretching induce artifacts that degrade audio quality. In this paper, we propose Controllable LPCNet (CLPCNet), an improved LPCNet…
Video to sound generation aims to generate realistic and natural sound given a video input. However, previous video-to-sound generation methods can only generate a random or average timbre without any controls or specializations of the generated sound timbre, leading to the problem that people cannot obtain the desired timbre under these methods sometimes. In this paper, we pose the task of generating sound with a specific timbre given a video input and a reference audio sample. To solve this task, we disentangle each target sound audio into three components: temporal information, acoustic inf…