General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at https://robometer.github.io/.
CriticHack: Evaluating Visual Rewards Under Robot Policy Optimization
Baidu(百度);University of California, Santa Barbara(加州大学圣塔芭芭拉分校);Johns Hopkins University(约翰霍普金斯大学);Dalian University of Technology(大连理工大学);Rutgers University(罗格斯大学)
The field of social robotics will likely need to depart from a paradigm of designed behaviours and imitation learning and adopt modern reinforcement learning (RL) methods to enable robots to interact fluidly and efficaciously with humans. In this paper, we present the Social Reward Function as a mechanism to provide (1) a real-time, dense reward function necessary for the deployment of RL agents in social robotics, and (2) a standardised objective metric for comparing the efficacy of different social robots. The Social Reward Function is designed to closely mimic those genetically endowed soci…
In this work we augment a Deep Q-Learning agent with a Reward Machine (DQRM) to increase speed of learning vision-based policies for robot tasks, and overcome some of the limitations of DQN that prevent it from converging to good-quality policies. A reward machine (RM) is a finite state machine that decomposes a task into a discrete planning graph and equips the agent with a reward function to guide it toward task completion. The reward machine can be used for both reward shaping, and informing the policy what abstract state it is currently at. An abstract state is a high level simplification …
CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Grenoble INP(格勒诺布尔国立理工学院);Google Research(谷歌研究院);Center for Data Science, New York University(纽约大学数据科学中心)
Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not least a difference in action and observation spaces. In this work, we use unlabeled videos of humans solving a wide range of manipulation tasks to learn a task-agnostic reward function for robotic manipulation policies. Thanks to the diversity of this training data, the learned reward function sufficiently generalizes to image observations from a previously …
In this paper, we present a new intrinsically motivated actor-critic algorithm for learning continuous motor skills directly from raw visual input. Our neural architecture is composed of a critic and an actor network. Both networks receive the hidden representation of a deep convolutional autoencoder which is trained to reconstruct the visual input, while the centre-most hidden representation is also optimized to estimate the state value. Separately, an ensemble of predictive world models generates, based on its learning progress, an intrinsic reward signal which is combined with the extrinsic…
We are motivated by the goal of generalist robots that can complete a wide range of tasks across many environments. Critical to this is the robot's ability to acquire some metric of task success or reward, which is necessary for reinforcement learning, planning, or knowing when to ask for help. For a general-purpose robot operating in the real world, this reward function must also be able to generalize broadly across environments, tasks, and objects, while depending only on on-board sensor observations (e.g. RGB images). While deep learning on large and diverse datasets has shown promise as a …
Mastering robotic manipulation skills through reinforcement learning (RL) typically requires the design of shaped reward functions. Recent developments in this area have demonstrated that using sparse rewards, i.e. rewarding the agent only when the task has been successfully completed, can lead to better policies. However, state-action space exploration is more difficult in this case. Recent RL approaches to learning with sparse rewards have leveraged high-quality human demonstrations for the task, but these can be costly, time consuming or even impossible to obtain. In this paper, we propose …
MIT-WHOI Joint Program in Applied Ocean Science and Engineering(麻省理工学院-伍兹霍尔海洋学研究所应用海洋科学与工程联合项目);Massachusetts Institute of Technology (MIT)(麻省理工学院);Woods Hole Oceanographic Institution (WHOI)(伍兹霍尔海洋学研究所)
We present a novel POMDP problem formulation for a robot that must autonomously decide where to go to collect new and scientifically relevant images given a limited ability to communicate with its human operator. From this formulation we derive constraints and design principles for the observation model, reward model, and communication strategy of such a robot, exploring techniques to deal with the very high-dimensional observation space and scarcity of relevant training data. We introduce a novel active reward learning strategy based on making queries to help the robot minimize path "regret" …
Learning continuous control in high-dimensional sparse reward settings, such as robotic manipulation, is a challenging problem due to the number of samples often required to obtain accurate optimal value and policy estimates. While many deep reinforcement learning methods have aimed at improving sample efficiency through replay or improved exploration techniques, state of the art actor-critic and policy gradient methods still suffer from the hard exploration problem in sparse reward settings. Motivated by recent successes of value-based methods for approximating state-action values, like RBF-D…
Reinforcement learning is an appropriate and successful method to robustly perform low-level robot control under noisy conditions. Symbolic action planning is useful to resolve causal dependencies and to break a causally complex problem down into a sequence of simpler high-level actions. A problem with the integration of both approaches is that action planning is based on discrete high-level action- and state spaces, whereas reinforcement learning is usually driven by a continuous reward function. However, recent advances in reinforcement learning, specifically, universal value function approx…
ELEMENTAL: Interactive Learning from Demonstrations and Vision-Language Models for Reward Design in Robotics
School of Interactive Computing, Georgia Institute of Technology, Atlanta, United States(交互计算学院,佐治亚理工学院,美国亚特兰大);Department of XXX, University of YYY, Location, Country(XXX系,YYY大学,Location Country);School of ZZZ, Institute of WWW, Location, Country(ZZZ学院,WWW研究所,Location Country)
New York University(纽约大学);University of California, Berkeley(加州大学伯克利分校)
Recent advances in unsupervised representation learning significantly improved the sample efficiency of training Reinforcement Learning policies in simulated environments. However, similar gains have not yet been seen for real-robot reinforcement learning. In this work, we focus on enabling data-efficient real-robot learning from pixels. We present Contrastive Pre-training and Data Augmentation for Efficient Robotic Learning (CoDER), a method that utilizes data augmentation and unsupervised learning to achieve sample-efficient training of real-robot arm policies from sparse rewards. While cont…
Confidence-Controlled Exploration: Efficient Sparse-Reward Policy Learning for Robot Navigation
U.S. Army Research Laboratory(美国陆军研究实验室);JP Morgan AI Research(摩根大通人工智能研究院);University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Central Florida(中佛罗里达大学)
ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation
School of Information, Renmin University of China(中国人民大学信息学院);Zhipu AI(智谱AI);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);A*STAR Centre for Frontier AI Research(新加坡科研局前沿人工智能研究中心);Australian Artificial Intelligence Institute, University of Technology Sydney(悉尼科技大学澳大利亚人工智能学院)
Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations
School of Computing and Data Science, The University of Hong Kong(计算科学与数据科学学院,香港大学);LimX Dynamics Technology Co., Ltd(LimX动力技术有限公司);Southern University of Science and Technology(南方科技大学);Peking University(北京大学);Zhejiang University(浙江大学)
Shanghai Jiao Tong University(上海交通大学);University of California San Diego(加州大学圣迭戈分校);University of Cambridge(剑桥大学)
Deep Reinforcement Learning (DRL) enables robots to perform some intelligent tasks end-to-end. However, there are still many challenges for long-horizon sparse-reward robotic manipulator tasks. On the one hand, a sparse-reward setting causes exploration inefficient. On the other hand, exploration using physical robots is of high cost and unsafe. In this paper, we propose a method of learning long-horizon sparse-reward tasks utilizing one or more existing traditional controllers named base controllers in this paper. Built upon Deep Deterministic Policy Gradients (DDPG), our algorithm incorporat…
During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. Off-policy algorithms tend to be more sample-efficient than their on-policy counterparts, and can additionally benefit from any off-policy data stored in the replay buffer. Expert demonstrations are a popular source for such data: the agent is exposed to successful states and actions early on, which can accelerate the learning process and improve performance. In the past, multiple ideas have been proposed to make go…
Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform a task by providing a human demonstration. However, modern LfD techniques, e.g. inverse reinforcement learning (IRL), assume users provide at least stochastically optimal demonstrations. This assumption fails to hold in most real-world scenarios. Recent attempts to learn from sub-optimal demonstration leverage pairwise rankings and following the Luce-Shepard rule. However, we show these approaches make incorrect assumptions and thus suffer from brittle, degraded perfo…
VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning
Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院,清华大学);School of Electrical and Electronic Engineering, Nanyang Technological University(南洋理工大学电子与电气工程学院)
University of Hamburg(汉堡大学);Knowledge Technology, Department of Informatics(知识技术与信息学系)
Combining model-based and model-free deep reinforcement learning has shown great promise for improving sample efficiency on complex control tasks while still retaining high performance. Incorporating imagination is a recent effort in this direction inspired by human mental simulation of motor behavior. We propose a learning-adaptive imagination approach which, unlike previous approaches, takes into account the reliability of the learned dynamics model used for imagining the future. Our approach learns an ensemble of disjoint local dynamics models in latent space and derives an intrinsic reward…
OpenAI;University of California, Berkeley(加州大学伯克利分校)
Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal performance. However, finding a non-zero reward is exponentially more difficult with increasing task horizon or action dimensionality. This puts many real-world tasks out of practical reach of RL methods. In this work, we use demonstrations to overcome the exploration problem and successfully learn to perform long-horizon, multi-step robotics tasks with continuous con…
Progress Reward Modeling for Robotic Learning: A Comprehensive Survey
Northwestern University(西北大学);Carnegie Mellon University(卡内基梅隆大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校);University of California, Santa Barbara(加利福尼亚大学圣塔芭芭拉分校);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Model-free reinforcement learning based methods such as Proximal Policy Optimization, or Q-learning typically require thousands of interactions with the environment to approximate the optimum controller which may not always be feasible in robotics due to safety and time consumption. Model-based methods such as PILCO or BlackDrops, while data-efficient, provide solutions with limited robustness and complexity. To address this tradeoff, we introduce active uncertainty reduction-based virtual environments, which are formed through limited trials conducted in the original environment. We provide a…
Adversarial Imitation Learning (AIL) is a class of popular state-of-the-art Imitation Learning algorithms commonly used in robotics. In AIL, an artificial adversary's misclassification is used as a reward signal that is optimized by any standard Reinforcement Learning (RL) algorithm. Unlike most RL settings, the reward in AIL is $differentiable$ but current model-free RL algorithms do not make use of this property to train a policy. The reward is AIL is also shaped since it comes from an adversary. We leverage the differentiability property of the shaped AIL reward function and formulate a cla…
In the search for more sample-efficient reinforcement-learning (RL) algorithms, a promising direction is to leverage as much external off-policy data as possible. For instance, expert demonstrations. In the past, multiple ideas have been proposed to make good use of the demonstrations added to the replay buffer, such as pretraining on demonstrations only or minimizing additional cost functions. We present a new method, able to leverage both demonstrations and episodes collected online in any sparse-reward environment with any off-policy algorithm. Our method is based on a reward bonus given to…
Manipulation tasks such as preparing a meal or assembling furniture remain highly challenging for robotics and vision. Traditional task and motion planning (TAMP) methods can solve complex tasks but require full state observability and are not adapted to dynamic scene changes. Recent learning methods can operate directly on visual inputs but typically require many demonstrations and/or task-specific reward engineering. In this work we aim to overcome previous limitations and propose a reinforcement learning (RL) approach to task planning that learns to combine primitive skills. First, compared…
Time-optimal path tracking, as a significant tool for industrial robots, has attracted the attention of numerous researchers. In most time-optimal path tracking problems, the actuator torque constraints are assumed to be conservative, which ignores the motor characteristic; i.e., the actuator torque constraints are velocity-dependent, and the relationship between torque and velocity is piecewise linear. However, considering that the motor characteristics increase the solving difficulty, in this study, an improved Q-learning algorithm for robotic time-optimal path tracking using prior knowledge…