Humanoid robots capable of versatile whole-body interaction with everyday objects represent a central goal of embodied intelligence. Existing approaches often rely on motion-reference inputs or task-specific rewards, coupling policies to particular motion scripts, object geometries, and contact timings. This limits geometric generalization and flexible interaction control, where simple commands specify motion intent while object geometry determines how contact should be executed. We introduce LessMimic, a framework for versatile motion-free-at-inference humanoid-object interaction. At inference, a single whole-body policy is steered by root commands and an interaction-type flag instead of motion-reference inputs, and is conditioned on a compact interaction representation built from short histories of distance-field-derived surface distances and local surface directions. This geometry-conditioned interface enables command-steered control while adapting contact behavior to local object geometry. Through visual distillation, LessMimic further enables egocentric-depth-based deployment for MoCap-free sensing. Across object scales from 0.4x to 1.6x, LessMimic maintains robust performance over four interaction tasks, including PickUp, SitStand, Push, and Carry, where motion-conditioned baselines degrade sharply away from the training scale. Beyond single-task evaluation, LessMimic further supports sequential composition of heterogeneous interaction skills, attaining 62.1% success on five-task sequences and retaining 23.5% success at 15 task instances. By grounding interaction control in local geometry rather than motion references, LessMimic provides a path toward geometry-generalizable, command-steerable humanoid-object control with heterogeneous skill composition.
School of Mechanical Engineering, Purdue University(普渡大学机械工程学院);College of Engineering, Purdue University(普渡大学工程学院);School of Electrical and Computer Engineering, Purdue University(普渡大学电气与计算机工程学院)
Playing Soccer Like Humans Do: Learning Versatile and Agile Humanoid Soccer via Latent Motion Priors
University of Science and Technology of China(中国科学技术大学);State Key Laboratory of General Artificial Intelligence, BIGAI(BIGAI通用人工智能国家重点实验室);Shanghai Jiao Tong University(上海交通大学);Peking University(北京大学)
KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
Institute of Artificial Intelligence (TeleAI), China Telecom(人工智能研究院(TeleAI),中国电信);Shanghai Jiao Tong University(上海交通大学);East China University of Science and Technology(东华大学)
Humanoid Loco-manipulation Planning based on Graph Search and Reachability Maps
CNRS-AIST JRL (Joint Robotics Laboratory)(CNRS-AIST联合机器人实验室);IRL(机器人研究所);National Institute of Advanced Industrial Science and Technology (AIST)(国家先进工业科学与技术研究院)
iGPC: Generative Motion Priors for Object-Aware Humanoid Interaction
Mohamed bin Zayed University of Artificial Intelligence (MBZUAI)(穆罕默德·本·扎耶德人工智能大学);Massachusetts Institute of Technology (MIT)(麻省理工学院);Minerva Humanoids, Inc.(Minerva Humanoids公司)
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots
Department of Computing, The Hong Kong Polytechnic University(香港理工大学计算机系);LimX Dynamics;Ningbo Institute of Digital Twin, Eastern Institute of Technology(宁波数字孪生研究院、东部技术研究所);Department of Data and Systems Engineering, The University of Hong Kong(香港大学数据与系统工程系);CREATE Lab, EPFL(EPFL CREATE 实验室);School of System Design and Intelligent Manufacturing, Southern University of Science and Technology(南方科技大学系统设计与智能制造学院);ZJU-UIUC Institute, Zhejiang University(浙江大学ZJU-UIUC研究院);INFIFORCE Intelligent Technology Co., Ltd.(INFIFORCE智能科技有限公司)
ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data
University of Science and Technology of China(中国科学技术大学);Shanghai AI Laboratory(上海人工智能实验室);Northwestern Polytechnical University(西北工业大学);Tsinghua University(清华大学);Shanghai Jiao Tong University(上海交通大学);TeleAI, China Telecom(TeleAI,中国电信)
EGM: Efficiently Learning General Motion Tracking Policy for High Dynamic Humanoid Whole-Body Control
Shanghai Innovation Institute(上海创新研究院);College of Future Information Technology, Fudan University(复旦大学未来信息科技学院);College of Intelligent Robotics and Advanced Manufacturing, Fudan University(复旦大学智能机器人与先进制造学院);The Chinese University of Hong Kong(香港中文大学);ByteDance(字节跳动)
CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
LimX Dynamics;The University of Hong Kong(香港大学);School of Automation and Intelligent Manufacturing, Southern University of Science and Technology(南方科技大学自动化与智能制造学院);Hong Kong University of Science and Technology(香港科技大学);ZJU-UIUC Institute, Zhejiang University(浙江大学伊利诺伊大学厄巴纳香槟校区联合学院)
Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis
Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Shenzhen University(深圳大学);University of Cambridge(剑桥大学)
UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots
Institute for AI, Peking University(人工智能研究院,北京大学);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);School of Psychological and Cognitive Sciences, Peking University(心理学与认知科学学院,北京大学);School of Computer Science, Peking University(计算机科学学院,北京大学);Yuanpei College, Peking University(元培学院,北京大学);School of Foreign Languages, Peking University(外语学院,北京大学);School of EECS, Peking University(电子工程与科学学院,北京大学);Huazhong University of Science and Technology(华中科技大学);State Key Lab of General AI(通用人工智能国家重点实验室);Nat’l Eng. Research Center of Visual Technology(视觉技术国家工程研究中心);Beijing Key Laboratory of Behavior and Mental Health, Peking University(北京行为与心理健康重点实验室,北京大学);Embodied Intelligence Lab, PKU-Wuhan Institute for Artificial Intelligence(具身智能实验室,北京大学-武汉人工智能研究院)
M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
School of Automation, Southeast University(东南大学自动化学院);School of Vehicle and Mobility, Tsinghua University(清华大学车辆与移动性学院);Department of Robotics, Mohamed Bin Zayed University of Artificial Intelligence(马尔代夫比兹亚德大学人工智能学院机器人系)