打破界限的 Punchlines:社交虚拟现实中的喜剧实践
Punchlines Unbound: Comedy Practices in Social Virtual Reality
AI总结:
研究探讨了社交VR中喜剧表演者如何利用化身媒介的提示进行表演,并揭示了观众emoji反应文化及互动挑战对系统设计的影响。
摘要:
社交VR平台为现场表演提供了一个新兴的场所,使分布在不同地点的表演者和观众能够在共享的虚拟环境中实现共存和实时互动。现场表演,如喜剧,依赖于表演者与观众之间的微妙社交线索,而在VR中这些线索缺失。然而,尚不清楚喜剧演员如何在社交VR中利用通过化身媒介的提示。我们对VRChat上的23名虚拟喜剧演员进行了半结构化访谈和观察。结果显示,虚拟喜剧演员通过有意控制和夸张将有限的非语言表达转化为表演机会。此外,围绕上下文合适的观众emoji反应形成了一种独特的文化,同时挑战如音频延迟和针对骚扰的 moderation 也被强调。我们的发现推进了对表演者如何在通过化身媒介的环境中创造性适应表达限制的理解。我们进一步展示了表演者与观众互动和 moderation 中的挑战如何为增强反馈可见性和维持社区规范而无需限制创造性表达的系统提供设计见解。
英文摘要:
Social VR platforms serve as an emergent venue for live performance, enabling co-presence and real-time interaction among distributed performers and audiences within shared virtual environments. Live performances, such as comedy, rely on subtle social cues between performers and audiences, which are missing in VR. However, it remains unclear how comedians utilize avatar-mediated cues in social VR. We conducted semi-structured interviews and observations with 23 virtual comedians on VRChat. Results revealed that virtual comedians transformed their limited nonverbal expressiveness into performative opportunities through intentional control and exaggeration. Additionally, a distinctive culture emerged around context-appropriate emoji reactions from audiences, while challenges such as audio latency and moderation against trolling were highlighted. Our findings advance understanding of how performers creatively adapt to expressive constraints in avatar-mediated settings. We further demonstrate how challenges in performer-audience interaction and moderation provide design insights for systems enhancing feedback visibility and sustain community norms without restricting creative expression.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。