Morphable Models (3DMMs) are a type of morphable model that takes 2D images as inputs and recreates the structure and physical appearance of 3D objects, especially human faces and bodies. 3DMM combines identity and expression blendshapes with a basic face mesh to create a detailed 3D model. The variability in the 3D Morphable models can be controlled by tuning diverse parameters. They are high-level image descriptors, such as shape, texture, illumination, and camera parameters. Previous research in 3D human reconstruction concentrated solely on global face structure or geometry, ignoring face semantic features such as age, gender, and facial landmarks characterizing facial boundaries, curves, dips, and wrinkles. In order to accommodate changes in these high-level facial characteristics, this work introduces a shape and appearance-aware 3D reconstruction system (named SARS by us), a c modular pipeline that extracts body and face information from a single image to properly rebuild the 3D model of the human full body.
We propose a parametric model that maps free-view images into a vector space of coded facial shape, expression and appearance with a neural radiance field, namely Morphable Facial NeRF. Specifically, MoFaNeRF takes the coded facial shape, expression and appearance along with space coordinate and view direction as input to an MLP, and outputs the radiance of the space point for photo-realistic image synthesis. Compared with conventional 3D morphable models (3DMM), MoFaNeRF shows superiority in directly synthesizing photo-realistic facial details even for eyes, mouths, and beards. Also, continuo…
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for improving such models and have attracted wide interest. Moreover, the recent advances in neural radiance fields, are revolutionising novel-view synthesis of known scenes. In this work, we present a facial 3D Morphable Model, which exploits both of the above, and can accurately model a subject's identity, pose and expression and render it in arbitrary illumi…
CentraleSupélec(中央理工-高等电力学院);Stony Brook University(石溪大学);The Alan Turing Institute(艾伦·图灵研究所);UCL(伦敦大学学院);Ariel AI;Imperial College(帝国理工学院)
In this work we introduce Lifting Autoencoders, a generative 3D surface-based model of object categories. We bring together ideas from non-rigid structure from motion, image formation, and morphable models to learn a controllable, geometric model of 3D categories in an entirely unsupervised manner from an unstructured set of images. We exploit the 3D geometric nature of our model and use normal information to disentangle appearance into illumination, shading and albedo. We further use weak supervision to disentangle the non-rigid shape variability of human faces into identity and expression. W…
Australian National University(澳大利亚国立大学);Meta Reality Labs Research(Meta现实实验室)
Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of virtual representations of humans is challenging. Glasses and faces affect each other's geometry at their contact points, and also induce appearance changes due to light transport. Most existing approaches do not capture these physical interactions since they model eyeglasses and faces independently. Others attempt to resolve interactions as a 2D image synthesi…
Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室)
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appearance including novel viewpoints or head-poses is required. In contrast to state-of-the-art approaches that model the geometry and material properties explicitly, or are purely image-based, we introduce an implicit representation of the head based on scene representation networks. To handle the dyna…
3D Morphable Models (3DMMs) are generative models for face shape and appearance. However, the shape parameters of traditional 3DMMs satisfy the multivariate Gaussian distribution while the identity embeddings satisfy the hypersphere distribution, and this conflict makes it challenging for face reconstruction models to preserve the faithfulness and the shape consistency simultaneously. To address this issue, we propose the Sphere Face Model(SFM), a novel 3DMM for monocular face reconstruction, which can preserve both shape fidelity and identity consistency. The core of our SFM is the basis matr…
StyleMorpheus: A Style-Based 3D-Aware Morphable Face Model
Department of Electrical and Computer Engineering, The University of British Columbia(电气与计算机工程系,不列颠哥伦比亚大学);Huawei Technologies Canada(华为技术加拿大公司);Department of Computer Science, Mathematics, Physics and Statistics, The University of British Columbia (Okanagan)(计算机科学、数学、物理与统计学系,不列颠哥伦比亚大学(OKanagan))
University of York(约克大学);ARM Ltd(ARM有限公司);Aberystwyth University(阿伯里斯特威斯大学);MIT(麻省理工学院)
In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and processing pipeline for acquiring ear-to-ear, truly intrinsic diffuse and specular albedo maps that fully factor out the effects of illumination, camera and geometry. Using this pipeline, we capture a dataset of 50 scans and combine them with the only existing publicly available albedo dataset (3DRFE) of 23 scans. This allows us to build the first morphable face albedo model. We believe this is the first statistical…
Universitat Politècnica de Catalunya(加泰罗尼亚理工大学);Institut de Robòtica i Informàtica Industrial, CSIC-UPC(工业机器人与信息学研究所(西班牙国家研究委员会-加泰罗尼亚理工大学));Crisalix SA(Crisalix股份公司)
Recovering the geometry of a human head from a single image, while factorizing the materials and illumination is a severely ill-posed problem that requires prior information to be solved. Methods based on 3D Morphable Models (3DMM), and their combination with differentiable renderers, have shown promising results. However, the expressiveness of 3DMMs is limited, and they typically yield over-smoothed and identity-agnostic 3D shapes limited to the face region. Highly accurate full head reconstructions have recently been obtained with neural fields that parameterize the geometry using multilayer…
Heidelberg University(海德堡大学);Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or games industry that rely on a digital human. Our representation can be learned from a monocular RGB portrait video that features a range of different expressions and views. Specifically, we propose a hybrid representation consisting of a morphable model for the coarse shape and expressions of the face, and two feed-forward networks, predicting vertex offsets of …
Body reshaping is an important procedure in portrait photo retouching. Due to the complicated structure and multifarious appearance of human bodies, existing methods either fall back on the 3D domain via body morphable model or resort to keypoint-based image deformation, leading to inefficiency and unsatisfied visual quality. In this paper, we address these limitations by formulating an end-to-end flow generation architecture under the guidance of body structural priors, including skeletons and Part Affinity Fields, and achieve unprecedentedly controllable performance under arbitrary poses and…
In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that variationally learns the face and hair regions with large-scale face image datasets. Different from conventional variational methods, the proposed network represents the latent spaces individually for faces and hairs. We refer to the proposed network as region-separative generative adversarial network (RSGAN). The proposed network independently handles face …
The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our m…
Recent success of generative adversarial networks (GAN) has made great progress on the face animation task. However, the complex scene structure of a face image still makes it a challenge to generate videos with face poses significantly deviating from the source image. On one hand, without knowing the facial geometric structure, generated face images might be improperly distorted. On the other hand, some area of the generated image might be occluded in the source image, which makes it difficult for GAN to generate realistic appearance. To address these problems, we propose a structure aware fa…
Investigating Identity Signals in Conversational Facial Dynamics via Disentangled Expression Features
1 Department of Computational Linguistics, University of Zurich , Zurich, Switzerland 2 UZH Digital Society Initiative 3 Idiap Research Institute, Martigny, Switzerland 4 \'E cole Polytechnique F \'e d \'e rale de Lausanne (EPFL), Lausanne, Switzerland
Technische Universität München(慕尼黑工业大学);IIE, CAS(中国科学院信息工程研究所);Harbin Institute of Technology(哈尔滨工业大学);NJUST(南京理工大学);Tencent AI Lab(腾讯AI实验室);Peng Cheng Laboratory(鹏城实验室)
State-of-the-art face super-resolution methods employ deep convolutional neural networks to learn a mapping between low- and high- resolution facial patterns by exploring local appearance knowledge. However, most of these methods do not well exploit facial structures and identity information, and struggle to deal with facial images that exhibit large pose variations. In this paper, we propose a novel face super-resolution method that explicitly incorporates 3D facial priors which grasp the sharp facial structures. Our work is the first to explore 3D morphable knowledge based on the fusion of p…
Center for Biometrics and Security Research & National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所生物识别与安全技术研究中心&模式识别国家重点实验室);Michigan State University(密歇根州立大学)
Face alignment, which fits a face model to an image and extracts the semantic meanings of facial pixels, has been an important topic in the computer vision community. However, most algorithms are designed for faces in small to medium poses (yaw angle is smaller than 45 degrees), which lack the ability to align faces in large poses up to 90 degrees. The challenges are three-fold. Firstly, the commonly used landmark face model assumes that all the landmarks are visible and is therefore not suitable for large poses. Secondly, the face appearance varies more drastically across large poses, from th…
University of Illinois at Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校);Adobe Research(Adobe研究院)
We propose a new approach for editing face images, which enables numerous exciting applications including face relighting, makeup transfer and face detail editing. Our face edits are based on a visual representation, which includes geometry, face segmentation, albedo, illumination and detail map. To recover our visual representation, we start by estimating geometry using a morphable face model, then decompose the face image to recover the albedo, and then shade the geometry with the albedo and illumination. The residual between our shaded geometry and the input image produces our detail map, w…
HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic Details
National University of Singapore(新加坡国立大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院);Microsoft Mixed Reality & AI Lab(微软混合现实与人工智能实验室);Microsoft Cloud + AI(微软云与人工智能部门)
College of Engineering, Mathematics and Physical Sciences, University of Exeter(埃克塞特大学工程、数学与物理科学学院);Institute of Computer Science (ICS), Foundation for Research and Technology - Hellas (FORTH)(希腊研究与技术基金会计算机科学研究所)
Human emotions analysis has been the focus of many studies, especially in the field of Affective Computing, and is important for many applications, e.g. human-computer intelligent interaction, stress analysis, interactive games, animations, etc. Solutions for automatic emotion analysis have also benefited from the development of deep learning approaches and the availability of vast amount of visual facial data on the internet. This paper proposes a novel method for human emotion recognition from a single RGB image. We construct a large-scale dataset of facial videos (\textbf{FaceVid}), rich in…
Northwestern Polytechnical University(西北工业大学);Research & Development Institute of Northwestern Polytechnical University in Shenzhen(西北工业大学深圳研究院);The University of Adelaide(阿德莱德大学);GreyBird Ventures, LLC(GreyBird Ventures有限责任公司);JF Healthcare Inc.(JF Healthcare公司)
Cluster of viral pneumonia occurrences during a short period of time may be a harbinger of an outbreak or pandemic, like SARS, MERS, and recent COVID-19. Rapid and accurate detection of viral pneumonia using chest X-ray can be significantly useful in large-scale screening and epidemic prevention, particularly when other chest imaging modalities are less available. Viral pneumonia often have diverse causes and exhibit notably different visual appearances on X-ray images. The evolution of viruses and the emergence of novel mutated viruses further result in substantial dataset shift, which greatl…