指尖肌腱振动:用于沉浸式虚拟物体交互的手部运动错觉
Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
AI总结:
本文通过指尖肌腱振动技术实现手部运动错觉,提升虚拟现实交互的真实感和沉浸感。
摘要:
在虚拟环境中手与物体交互时缺乏物理信息会降低真实感和沉浸感。运动觉触觉反馈已被证明在传递来自物体的触觉提示方面效果显著,从而提升整体虚拟现实(VR)体验。本文提出通过指尖肌腱振动(FTV)的创新应用来产生手部运动的错觉感觉。为了有效将FTV应用于虚拟物体交互,我们首先通过3项感知研究考察了短时长FTV(<5秒)的效果。基于研究结果,我们设计了6个示例VR场景,代表VR物体交互的整体设计空间,并设计了4种不同的FTV触觉渲染策略。我们对这些渲染方法在每个VR场景中的进行了评估,并推导出FTV应用的设计指南。然后我们比较了FTV与无振动和简单振动,观察到FTV通过在手指上提供真实的阻力来增强VR体验,大大提高了身体拥有感。
英文摘要:
The absence of physical information during hand-object interaction in a virtual environment diminishes realism and immersion. Kinesthetic haptic feedback has proven effective in delivering realistic object-derived haptic cues, enhancing the overall virtual reality (VR) experience. Here, we propose kinesthetic illusion through a novel application of finger tendon vibration (FTV), which creates an illusory sensation of finger movement. To effectively apply FTV for virtual object interactions, we first examine the effects of short-duration FTV (<5 s) through 3 perception studies. Based on study results, we design 6 exemplary VR scenarios, representing the overall design space of VR object interactions, and 4 different haptic rendering strategies for FTV. We evaluated these rendering methods on each VR scenario and derived a design guideline for FTV application. We then compared FTV with no vibration and simple vibration, observing that FTV enhances VR experience by providing realistic resistance on the finger, greatly improving body ownership.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。