Reinforcement learning (RL) is a dominant paradigm for improving the reasoning abilities of large language models, yet its effectiveness varies across tasks and compute budgets. We propose a \emph{relative-budget} theory explaining this variation through a single quantity called relative budget $ξ:= H/\mathbb{E}[T]$, where $H$ is the generation horizon (token budget) and $T$ denotes the number of tokens until the first correct solution under a base policy. We show that $ξ$ determines sample efficiency by controlling reward variance and the likelihood of informative trajectories. Our analysis reveals three regimes: in the \emph{deficient} regime ($ξ\to 0$), informative trajectories are rare and the sample complexity explodes; in the \emph{balanced} regime ($ξ=Θ(1)$), informative trajectories occur with non-negligible probability and RL is maximally sample-efficient; and in the \emph{ample} regime ($ξ\to \infty$), learning remains stable but marginal gains per iteration diminish. We further provide finite-sample guarantees for online RL that characterize learning progress across these regimes. Specifically, in a case study under idealized distributional assumptions, we show that the relative budget grows linearly over iterations. Our empirical results confirm these predictions in realistic settings, identifying a budget $ξ\in [1.5, 2.0]$ that maximizes learning efficiency and coincides with peak reasoning performance.
BeamPERL: Parameter-Efficient RL with Verifiable Rewards Specializes Compact LLMs for Structured Beam Mechanics Reasoning
Department of Mechanical Engineering(机械工程系);Massachusetts Institute of Technology(麻省理工学院);Department of Civil and Environmental Engineering(土木与环境工程系);Schwarzman College of Computing(施瓦茨曼计算学院)
RUBRIC-ARROW: Alternating Pointwise Rubric Reward Modeling for LLM Post-training in Non-verifiable Domains
University at Albany(阿尔巴尼大学);Rutgers University(罗格斯大学);Purdue University(普渡大学);Independent Researcher(独立研究员);Emory University(埃默里大学);Georgia Institute of Technology(佐治亚理工学院)
Decoupling Reasoning and Confidence: Resurrecting Calibration in Reinforcement Learning from Verifiable Rewards
Chinese Information Processing Laboratory, Institute of Software, Chinese Academy of Sciences, Beijing, China(中国科学院软件研究所信息处理实验室);University of Chinese Academy of Sciences, Beijing, China(中国科学院大学);Institute of Information Engineering, Chinese Academy of Sciences, Beijing, China(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences, Beijing, China(中国科学院大学网络安全学院);National Computer Network Emergency Response Technical Team/Coordination Center of China, Beijing, China(中国国家计算机网络应急技术配合中心)
From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement
Duke University(杜克大学);Adobe Inc.(奥多比公司);Oregon State University(俄勒冈州立大学);Pennsylvania State University(宾夕法尼亚州立大学);National University of Singapore(新加坡国立大学);Amazon(亚马逊)
GUI-GENESIS: Automated Synthesis of Efficient Environments with Verifiable Rewards for GUI Agent Post-Training
Key Lab of HCST (PKU), MOE;SCS, Peking University, Beijing, China;Tencent Inc., Shenzheng, China;Hong Kong University of Science;Department of Computer Science, University of Texas at Dallas, Richardson, USA;School of Computing Science, Simon Fraser University, Burnaby, BC, Canada
Contextual Rollout Bandits for Reinforcement Learning with Verifiable Rewards
School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院);School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院);Huawei(华为)
BV-Blend: Uncertainty-Weighted Historical Baselines for Stable Critic-Free RL with Verifiable Rewards
School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);Engineering Research Center of Knowledge-Driven Human-Machine Intelligence, MOE, China(知识驱动人机智能工程研究中心,教育部,中国);International Center of Future Science, Jilin University(未来科学国际中心,吉林大学)