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arXiv 2602.00809cs.LG
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移动型运动游戏:基于智能手机传感器的活动识别

Mobile Exergames: Activity Recognition Based on Smartphone Sensors

Polytechnic of Coimbra, Coimbra Institute of Engineering(科英布拉理工学院科英布拉工程学院)

David Craveiro, Hugo Silva

AI总结:

本文提出了一种基于智能手机传感器的2D无限游戏,通过结合运动和语音识别技术,实现高精度的人体活动识别,提升游戏沉浸感。

摘要:

智能手机传感器可以极有用地提供关于个人活动和行为的信息。人类活动识别正越来越多地用于游戏、医疗或监控领域。在本文中,我们提出了一种概念验证的2D无限游戏

英文摘要:

Smartphone sensors can be extremely useful in providing information on the activities and behaviors of persons. Human activity recognition is increasingly used for games, medical, or surveillance. In this paper, we propose a proof-of-concept 2D endless game called Duck Catch & Fit, which implements a detailed activity recognition system that uses a smartphone accelerometer, gyroscope, and magnetometer sensors. The system applies feature extraction and learning mechanism to detect human activities like staying, side movements, and fake side movements. In addition, a voice recognition system is combined to recognize the word "fire" and raise the game's complexity. The results show that it is possible to use machine learning techniques to recognize human activity with high recognition levels. Also, the combination of movement-based and voice-based integrations contributes to a more immersive gameplay.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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