ByteLoom: 通过渐进课程学习编织几何一致的人-物体交互
ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning
AI总结:
本文提出ByteLoom框架,通过简化的人类条件和3D物体输入生成几何一致的人-物体交互视频,解决多视角信息注入和手部网格标注依赖的问题。
摘要:
本文提出ByteLoom框架,通过简化的人类条件和3D物体输入生成几何一致的人-物体交互视频,解决多视角信息注入和手部网格标注依赖的问题。
英文摘要:
Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。