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arXiv 2512.22854cs.CVcs.GRcs.LG

ByteLoom: 通过渐进课程学习编织几何一致的人-物体交互

ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning

University of Wisconsin-Madison(威斯康星大学麦迪逊分校);ByteDance(字节跳动);Georgia Institute of Technology(佐治亚理工学院);The Hong Kong Polytechnic University(香港理工大学)

Bangya Liu, Xinyu Gong, Zelin Zhao, Ziyang Song, Yulei Lu, Suhui Wu, Jun Zhang, Suman Banerjee, Hao Zhang

AI总结:

本文提出ByteLoom框架,通过简化的人类条件和3D物体输入生成几何一致的人-物体交互视频,解决多视角信息注入和手部网格标注依赖的问题。

摘要:

本文提出ByteLoom框架,通过简化的人类条件和3D物体输入生成几何一致的人-物体交互视频,解决多视角信息注入和手部网格标注依赖的问题。

英文摘要:

Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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