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arXiv 2512.17907cs.CV

灵巧世界模型

Dexterous World Models

Seoul National University(首尔国立大学);RLWRLD

Byungjun Kim, Taeksoo Kim, Junyoung Lee, Hanbyul Joo

AI总结:

灵巧世界模型通过场景-动作-条件的视频扩散框架,实现静态3D场景与灵巧人类动作的动态交互模拟,推动交互式数字双胞胎的发展。

摘要:

最近3D重建的进步使从日常环境创建逼真数字双胞胎变得容易。然而,当前的数字双胞胎仍然大多静态,并且局限于导航和视图合成,而没有具身交互性。为弥合这一差距,我们引入了灵巧世界模型(DWM),一种场景-动作-条件的视频扩散框架,该框架建模了灵巧的人类动作如何引起静态3D场景的动态变化。给定一个静态的3D场景渲染和一个以自身为中心的手部运动序列,DWM生成时间上连贯的视频,描绘出合理的人类-场景互动。我们的方法将视频生成条件化于(1)遵循指定相机轨迹的静态场景渲染,以确保空间一致性,以及(2)以自身为中心的手部网格渲染,该渲染编码了几何和运动线索,以直接建模动作条件的动态。为了训练DWM,我们构建了一个混合交互视频数据集。合成的以自身为中心的交互提供了对联合运动和操作学习的完全对齐的监督,而固定相机的现实世界视频则贡献了多样且真实的物体动态。实验表明,DWM能够实现逼真且物理上合理的互动,如抓取、打开和移动物体,同时保持相机和场景的一致性。该框架代表了向基于视频扩散的交互数字双胞胎迈进的第一步,并能够从以自身为中心的动作中实现具身模拟。

英文摘要:

Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied interactivity. To bridge this gap, we introduce Dexterous World Model (DWM), a scene-action-conditioned video diffusion framework that models how dexterous human actions induce dynamic changes in static 3D scenes. Given a static 3D scene rendering and an egocentric hand motion sequence, DWM generates temporally coherent videos depicting plausible human-scene interactions. Our approach conditions video generation on (1) static scene renderings following a specified camera trajectory to ensure spatial consistency, and (2) egocentric hand mesh renderings that encode both geometry and motion cues to model action-conditioned dynamics directly. To train DWM, we construct a hybrid interaction video dataset. Synthetic egocentric interactions provide fully aligned supervision for joint locomotion and manipulation learning, while fixed-camera real-world videos contribute diverse and realistic object dynamics. Experiments demonstrate that DWM enables realistic and physically plausible interactions, such as grasping, opening, and moving objects, while maintaining camera and scene consistency. This framework represents a first step toward video diffusion-based interactive digital twins and enables embodied simulation from egocentric actions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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