RELIC: Interactive Video World Model with Long-Horizon Memory
Yicong Hong, Yiqun Mei, Chongjian Ge, Yiran Xu, Yang Zhou, Sai Bi, Yannick Hold-Geoffroy, Mike Roberts, Matthew Fisher, Eli Shechtman, Kalyan Sunkavalli, Feng L… 展开作者
Yicong Hong, Yiqun Mei, Chongjian Ge, Yiran Xu, Yang Zhou, Sai Bi, Yannick Hold-Geoffroy, Mike Roberts, Matthew Fisher, Eli Shechtman, Kalyan Sunkavalli, Feng Liu, Zhengqi Li, Hao Tan
A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.
MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);vivo BlueImage Lab, vivo Mobile Communication Co., Ltd.(vivo蓝影实验室,vivo移动通信有限公司);National University of Singapore(新加坡国立大学)
LIVE: Long-horizon Interactive Video World Modeling
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Loop Area Institute(深圳河套学院);Microsoft Research(微软研究院);The University of Hong Kong(香港大学);Voyager Research, Didi Chuxing Project(Voyager研究,滴滴出行项目)
MRIFE: A Mask-Recovering and Interactive-Feature-Enhancing Semantic Segmentation Network For Relic Landslide Detection
Beijing University of Posts and Telecommunications(北京邮电大学);Beijing Institute of Technology(北京理工大学);China Aero Geophysical Survey and Remote Sensing Center for Natural Resources(中国自然资源航空物探遥感中心);La Trobe University(拉筹伯大学)
StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding
The Hong Kong University of Science and Technology(香港科技大学);Xiaohongshu Inc.(小红书公司);The University of Hong Kong(香港大学);The Chinese University of Hong Kong(香港中文大学)
LaGen: Towards Autoregressive LiDAR Scene Generation
University of Science and Technology of China(中国科学技术大学);Shanghai Innovation Institute(上海创新研究院);Shanghai Jiao Tong University(上海交通大学);Fudan University(复旦大学)
From Perception to Action: An Interactive Benchmark for Vision Reasoning
Singapore University of Technology(新加坡科技设计大学);Singapore Management University (SMU), Singapore(新加坡管理学院);Nanyang Technological University (NTU), Singapore(南洋理工大学);University of Science(科学大学)
Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
Department of Engineering, University of Cambridge, U.K.(剑桥大学工程系);Peking University(北京大学);University of Twente(埃因霍温理工大学);Mechanical Systems Control Laboratory, University of California, Berkeley, USA(加州大学伯克利分校机械系统控制实验室);ETH Zurich(苏黎世联邦理工学院);Microsoft(微软公司);University of Oxford(牛津大学)