arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2512.02473cs.CVcs.LG

WorldPack:用于长上下文视频世界建模的动态帧压缩

WorldPack: Dynamic Frame Compression for Long-context Video World Modeling

The University of Tokyo(东京大学);Google DeepMind(谷歌DeepMind)

Yuta Oshima, Yusuke Iwasawa, Masahiro Suzuki, Yutaka Matsuo, Hiroki Furuta

AI总结:

研究针对长上下文视频世界建模中时空一致生成的挑战,提出WorldPack视频世界模型,通过轨迹打包和几何选择机制,基于3D空间相关性动态分配压缩率,扩展有效上下文,在相关数据集上优于基线,提升空间推理任务表现。

摘要:

视频世界模型因其能根据过去的观察和导航动作生成高保真未来视觉观察而备受关注。然而,在长距离上实现时间和空间上的一致生成仍是挑战:现有方法要么用不利用3D视点几何的通用重要性调度压缩过去帧,要么只检索少量空间相关帧且不增加保留历史总量。本文提出WorldPack,引入空间感知压缩内存同时解决这两个限制。关键在于压缩率应基于与当前视点的3D空间相关性动态分配。通过轨迹打包和几何选择两种紧密耦合机制实现,扩展有效上下文从4帧到22帧且计算开销适中。在LoopNav和RECON数据集上评估,WorldPack优于强基线,在需要回忆远处观察的空间推理任务上有显著提升。

英文摘要:

Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. However, achieving temporally and spatially consistent generation over long horizons remains an open challenge: existing approaches either compress past frames without explicitly accounting for 3D viewpoint geometry or retrieve only a handful of spatially relevant frames without increasing the total amount of retained history. In this paper, we propose WorldPack, a video world model that introduces spatially-aware compressed memory to address both limitations simultaneously. The key insight is that compression rates should not be uniform or temporally determined, but should instead be dynamically allocated based on 3D spatial relevance to the current viewpoint. WorldPack achieves this through two tightly coupled mechanisms: trajectory packing, which fits substantially more historical frames into a fixed-length context through hierarchical frame compression, and geometric selection, which leverages camera pose information and field-of-view overlap to assign lower compression to spatially important frames and higher compression to less relevant ones. Together, these mechanisms expand the effective context from 4 to 22 frames with moderate computational overhead: trajectory packing increases diffusion-model inference time by 16%, while FoV-based geometric selection introduces an additional cost. We evaluate WorldPack on LoopNav, a Minecraft benchmark for long-horizon spatial consistency, and conduct comprehensive experiments on the RECON, real-world navigation dataset, across multiple metrics. WorldPack outperforms strong baselines, including Oasis, Mineworld, DIAMOND, and NWM, with pronounced gains on spatial reasoning tasks that require recall of distant observations.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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