arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2511.18248cs.LGcs.CV

在团队体育中利用因果轨迹进行相干多智能体轨迹预测

Coherent Multi-Agent Trajectory Forecasting in Team Sports with CausalTraj

Wei Zhen Teoh

AI总结:

CausalTraj通过因果轨迹模型在团队体育中实现多智能体轨迹预测,提升联合预测的准确性和场景连贯性。

摘要:

联合预测多个相互作用智能体的轨迹是体育分析和其他涉及复杂群体动态领域的核心挑战。准确的预测能够实现对比赛演变的现实模拟和战略理解。大多数现有模型仅在单个智能体准确性指标(minADE,minFDE)上进行评估,这些指标在每个智能体的最佳k预测上单独评估。然而,这些指标忽略了模型是否学习到哪些预测轨迹能够共同形成合理的多智能体未来。许多最先进的模型都是基于这些指标进行设计和优化的。因此,它们可能在联合预测上表现不佳,并且无法生成在团队体育中连贯、可解释的多智能体场景。我们提出了CausalTraj,一个基于时间因果性和似然性的模型,旨在生成联合概率的多智能体轨迹预测。为了更好地评估集体建模能力,我们强调了联合指标(minJADE,minJFDE),这些指标在最佳生成场景样本内测量跨智能体的准确性。在NBA SportVU、Basketball-U和Football-U数据集上评估,CausalTraj在单个智能体准确性方面表现竞争,并在联合指标上取得最佳记录结果,同时生成定性上连贯和现实的比赛演变。

英文摘要:

Jointly forecasting trajectories of multiple interacting agents is a core challenge in sports analytics and other domains involving complex group dynamics. Accurate prediction enables realistic simulation and strategic understanding of gameplay evolution. Most existing models are evaluated solely on per-agent accuracy metrics (minADE, minFDE), which assess each agent independently on its best-of-k prediction. However these metrics overlook whether the model learns which predicted trajectories can jointly form a plausible multi-agent future. Many state-of-the-art models are designed and optimized primarily based on these metrics. As a result, they may underperform on joint predictions and also fail to generate coherent, interpretable multi-agent scenarios in team sports. We propose CausalTraj, a temporally causal, likelihood-based model that is built to generate jointly probable multi-agent trajectory forecasts. To better assess collective modeling capability, we emphasize joint metrics (minJADE, minJFDE) that measure joint accuracy across agents within the best generated scenario sample. Evaluated on the NBA SportVU, Basketball-U, and Football-U datasets, CausalTraj achieves competitive per-agent accuracy and the best recorded results on joint metrics, while yielding qualitatively coherent and realistic gameplay evolutions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑